Ahri Mid Build

RiftMind tracks Ahri Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Ahri Mid ranked performance context

  1. Ahri Mid performance profile - Ahri Mid profile: 2.47 KDA, 858 damage per minute, 403 gold per minute, 6.6 CS per minute, 43.5% kill participation across 125,104 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Ahri Mid item builds from ranked games

  1. Starter items: Doran's Ring - Ahri Mid starter items appear in 52,822 games with 48.0% win rate and 42.2% build pick rate.
  2. Starter items: Dark Seal - Ahri Mid starter items appear in 19,304 games with 53.4% win rate and 15.4% build pick rate.
  3. Core items: Malignance + Zhonya's Hourglass + Shadowflame - Ahri Mid core items appear in 22,486 games with 53.7% win rate and 18.0% build pick rate.
  4. Core items: Rabadon's Deathcap + Malignance + Shadowflame - Ahri Mid core items appear in 14,546 games with 56.0% win rate and 11.6% build pick rate.
  5. Core items: Rabadon's Deathcap + Zhonya's Hourglass + Shadowflame - Ahri Mid core items appear in 9,564 games with 54.3% win rate and 7.6% build pick rate.
  6. Boots: Spellslinger's Shoes - Ahri Mid boots appear in 84,366 games with 51.6% win rate and 67.4% build pick rate.
  7. Boots: Crimson Lucidity - Ahri Mid boots appear in 23,708 games with 51.5% win rate and 19.0% build pick rate.

Ahri Mid rune pages from ranked games

  1. Electrocute with Domination / Sorcery - Ahri Mid rune page uses Electrocute, Domination, and Sorcery in 67,331 games with 50.1% win rate and 53.8% rune pick rate.
  2. Deathfire Touch with Sorcery / Domination - Ahri Mid rune page uses Deathfire Touch, Sorcery, and Domination in 12,856 games with 51.0% win rate and 10.3% rune pick rate.
  3. Electrocute with Domination / Inspiration - Ahri Mid rune page uses Electrocute, Domination, and Inspiration in 6,522 games with 49.9% win rate and 5.2% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.