Ahri Mid Build
RiftMind tracks Ahri Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Ahri Mid ranked performance context
- Ahri Mid performance profile - Ahri Mid profile: 2.47 KDA, 858 damage per minute, 403 gold per minute, 6.6 CS per minute, 43.5% kill participation across 125,104 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Ahri Mid item builds from ranked games
- Starter items: Doran's Ring - Ahri Mid starter items appear in 52,822 games with 48.0% win rate and 42.2% build pick rate.
- Starter items: Dark Seal - Ahri Mid starter items appear in 19,304 games with 53.4% win rate and 15.4% build pick rate.
- Core items: Malignance + Zhonya's Hourglass + Shadowflame - Ahri Mid core items appear in 22,486 games with 53.7% win rate and 18.0% build pick rate.
- Core items: Rabadon's Deathcap + Malignance + Shadowflame - Ahri Mid core items appear in 14,546 games with 56.0% win rate and 11.6% build pick rate.
- Core items: Rabadon's Deathcap + Zhonya's Hourglass + Shadowflame - Ahri Mid core items appear in 9,564 games with 54.3% win rate and 7.6% build pick rate.
- Boots: Spellslinger's Shoes - Ahri Mid boots appear in 84,366 games with 51.6% win rate and 67.4% build pick rate.
- Boots: Crimson Lucidity - Ahri Mid boots appear in 23,708 games with 51.5% win rate and 19.0% build pick rate.
Ahri Mid rune pages from ranked games
- Electrocute with Domination / Sorcery - Ahri Mid rune page uses Electrocute, Domination, and Sorcery in 67,331 games with 50.1% win rate and 53.8% rune pick rate.
- Deathfire Touch with Sorcery / Domination - Ahri Mid rune page uses Deathfire Touch, Sorcery, and Domination in 12,856 games with 51.0% win rate and 10.3% rune pick rate.
- Electrocute with Domination / Inspiration - Ahri Mid rune page uses Electrocute, Domination, and Inspiration in 6,522 games with 49.9% win rate and 5.2% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.