Akali Mid Build

RiftMind tracks Akali Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Akali Mid ranked performance context

  1. Akali Mid performance profile - Akali Mid profile: 2.20 KDA, 866 damage per minute, 404 gold per minute, 5.9 CS per minute, 41.7% kill participation across 103,014 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Akali Mid item builds from ranked games

  1. Starter items: Doran's Ring - Akali Mid starter items appear in 26,730 games with 46.3% win rate and 25.9% build pick rate.
  2. Starter items: Dark Seal - Akali Mid starter items appear in 19,399 games with 50.7% win rate and 18.8% build pick rate.
  3. Core items: Hextech Gunblade + Zhonya's Hourglass + Shadowflame - Akali Mid core items appear in 29,014 games with 51.6% win rate and 28.2% build pick rate.
  4. Core items: Rabadon's Deathcap + Hextech Gunblade + Shadowflame - Akali Mid core items appear in 14,750 games with 53.6% win rate and 14.3% build pick rate.
  5. Core items: Rabadon's Deathcap + Zhonya's Hourglass + Shadowflame - Akali Mid core items appear in 10,856 games with 52.4% win rate and 10.5% build pick rate.
  6. Boots: Spellslinger's Shoes - Akali Mid boots appear in 83,935 games with 49.4% win rate and 81.5% build pick rate.
  7. Boots: Chainlaced Crushers - Akali Mid boots appear in 12,389 games with 45.2% win rate and 12.0% build pick rate.

Akali Mid rune pages from ranked games

  1. Electrocute with Domination / Resolve - Akali Mid rune page uses Electrocute, Domination, and Resolve in 37,623 games with 49.1% win rate and 36.5% rune pick rate.
  2. Electrocute with Domination / Sorcery - Akali Mid rune page uses Electrocute, Domination, and Sorcery in 19,967 games with 46.3% win rate and 19.4% rune pick rate.
  3. Electrocute with Domination / Resolve - Akali Mid rune page uses Electrocute, Domination, and Resolve in 11,830 games with 47.4% win rate and 11.5% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.