Ambessa Mid Build

RiftMind tracks Ambessa Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Ambessa Mid ranked performance context

  1. Ambessa Mid performance profile - Ambessa Mid profile: 2.02 KDA, 885 damage per minute, 412 gold per minute, 6.5 CS per minute, 41.0% kill participation across 1,874 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Ambessa Mid item builds from ranked games

  1. Starter items: Doran's Blade - Ambessa Mid starter items appear in 552 games with 47.8% win rate and 29.5% build pick rate.
  2. Starter items: Long Sword - Ambessa Mid starter items appear in 461 games with 42.5% win rate and 24.6% build pick rate.
  3. Core items: Death's Dance + Eclipse + Voltaic Cyclosword - Ambessa Mid core items appear in 188 games with 52.1% win rate and 10.0% build pick rate.
  4. Core items: Death's Dance + Profane Hydra + Voltaic Cyclosword - Ambessa Mid core items appear in 161 games with 53.4% win rate and 8.6% build pick rate.
  5. Core items: Spear of Shojin + Death's Dance + Eclipse - Ambessa Mid core items appear in 113 games with 57.5% win rate and 6.0% build pick rate.
  6. Boots: Chainlaced Crushers - Ambessa Mid boots appear in 709 games with 49.6% win rate and 37.8% build pick rate.
  7. Boots: Armored Advance - Ambessa Mid boots appear in 517 games with 45.1% win rate and 27.6% build pick rate.

Ambessa Mid rune pages from ranked games

  1. Conqueror with Precision / Resolve - Ambessa Mid rune page uses Conqueror, Precision, and Resolve in 273 games with 42.5% win rate and 14.6% rune pick rate.
  2. Grasp of the Undying with Resolve / Domination - Ambessa Mid rune page uses Grasp of the Undying, Resolve, and Domination in 164 games with 39.0% win rate and 8.8% rune pick rate.
  3. Electrocute with Domination / Resolve - Ambessa Mid rune page uses Electrocute, Domination, and Resolve in 131 games with 49.6% win rate and 7.0% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.