Ambessa Mid Build
RiftMind tracks Ambessa Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Ambessa Mid ranked performance context
- Ambessa Mid performance profile - Ambessa Mid profile: 2.02 KDA, 885 damage per minute, 412 gold per minute, 6.5 CS per minute, 41.0% kill participation across 1,874 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Ambessa Mid item builds from ranked games
- Starter items: Doran's Blade - Ambessa Mid starter items appear in 552 games with 47.8% win rate and 29.5% build pick rate.
- Starter items: Long Sword - Ambessa Mid starter items appear in 461 games with 42.5% win rate and 24.6% build pick rate.
- Core items: Death's Dance + Eclipse + Voltaic Cyclosword - Ambessa Mid core items appear in 188 games with 52.1% win rate and 10.0% build pick rate.
- Core items: Death's Dance + Profane Hydra + Voltaic Cyclosword - Ambessa Mid core items appear in 161 games with 53.4% win rate and 8.6% build pick rate.
- Core items: Spear of Shojin + Death's Dance + Eclipse - Ambessa Mid core items appear in 113 games with 57.5% win rate and 6.0% build pick rate.
- Boots: Chainlaced Crushers - Ambessa Mid boots appear in 709 games with 49.6% win rate and 37.8% build pick rate.
- Boots: Armored Advance - Ambessa Mid boots appear in 517 games with 45.1% win rate and 27.6% build pick rate.
Ambessa Mid rune pages from ranked games
- Conqueror with Precision / Resolve - Ambessa Mid rune page uses Conqueror, Precision, and Resolve in 273 games with 42.5% win rate and 14.6% rune pick rate.
- Grasp of the Undying with Resolve / Domination - Ambessa Mid rune page uses Grasp of the Undying, Resolve, and Domination in 164 games with 39.0% win rate and 8.8% rune pick rate.
- Electrocute with Domination / Resolve - Ambessa Mid rune page uses Electrocute, Domination, and Resolve in 131 games with 49.6% win rate and 7.0% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.