Anivia Mid Build
RiftMind tracks Anivia Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Anivia Mid ranked performance context
- Anivia Mid performance profile - Anivia Mid profile: 2.62 KDA, 772 damage per minute, 395 gold per minute, 6.8 CS per minute, 41.1% kill participation across 20,130 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Anivia Mid item builds from ranked games
- Starter items: Doran's Ring - Anivia Mid starter items appear in 7,221 games with 49.1% win rate and 35.9% build pick rate.
- Starter items: Dark Seal - Anivia Mid starter items appear in 1,517 games with 57.5% win rate and 7.5% build pick rate.
- Core items: Malignance + Zhonya's Hourglass + Rod of Ages - Anivia Mid core items appear in 2,898 games with 53.2% win rate and 14.4% build pick rate.
- Core items: Malignance + Liandry's Torment + Rod of Ages - Anivia Mid core items appear in 2,682 games with 54.6% win rate and 13.3% build pick rate.
- Core items: Zhonya's Hourglass + Liandry's Torment + Rod of Ages - Anivia Mid core items appear in 2,167 games with 53.9% win rate and 10.8% build pick rate.
- Boots: Spellslinger's Shoes - Anivia Mid boots appear in 10,962 games with 50.2% win rate and 54.5% build pick rate.
- Boots: Swiftmarch - Anivia Mid boots appear in 3,957 games with 52.6% win rate and 19.7% build pick rate.
Anivia Mid rune pages from ranked games
- Electrocute with Domination / Precision - Anivia Mid rune page uses Electrocute, Domination, and Precision in 4,749 games with 48.5% win rate and 23.6% rune pick rate.
- Electrocute with Domination / Sorcery - Anivia Mid rune page uses Electrocute, Domination, and Sorcery in 4,568 games with 48.4% win rate and 22.7% rune pick rate.
- Arcane Comet with Sorcery / Precision - Anivia Mid rune page uses Arcane Comet, Sorcery, and Precision in 1,919 games with 47.6% win rate and 9.5% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.