Anivia Top Build
RiftMind tracks Anivia Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Anivia Top ranked performance context
- Anivia Top performance profile - Anivia Top profile: 2.26 KDA, 774 damage per minute, 388 gold per minute, 6.8 CS per minute, 35.5% kill participation across 3,856 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Anivia Top item builds from ranked games
- Starter items: Doran's Ring - Anivia Top starter items appear in 1,320 games with 49.7% win rate and 34.2% build pick rate.
- Starter items: Dark Seal - Anivia Top starter items appear in 185 games with 59.5% win rate and 4.8% build pick rate.
- Core items: Malignance + Liandry's Torment + Rod of Ages - Anivia Top core items appear in 425 games with 55.3% win rate and 11.0% build pick rate.
- Core items: Malignance + Zhonya's Hourglass + Rod of Ages - Anivia Top core items appear in 363 games with 51.5% win rate and 9.4% build pick rate.
- Core items: Zhonya's Hourglass + Liandry's Torment + Rod of Ages - Anivia Top core items appear in 361 games with 52.9% win rate and 9.4% build pick rate.
- Boots: Boots of Swiftness - Anivia Top boots appear in 1,741 games with 49.1% win rate and 45.2% build pick rate.
- Boots: Sorcerer's Shoes - Anivia Top boots appear in 1,361 games with 51.9% win rate and 35.3% build pick rate.
Anivia Top rune pages from ranked games
- Deathfire Touch with Sorcery / Precision - Anivia Top rune page uses Deathfire Touch, Sorcery, and Precision in 854 games with 47.9% win rate and 22.1% rune pick rate.
- Electrocute with Domination / Sorcery - Anivia Top rune page uses Electrocute, Domination, and Sorcery in 687 games with 49.5% win rate and 17.8% rune pick rate.
- Electrocute with Domination / Precision - Anivia Top rune page uses Electrocute, Domination, and Precision in 448 games with 52.5% win rate and 11.6% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.