Aurora Mid Build
RiftMind tracks Aurora Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Aurora Mid ranked performance context
- Aurora Mid performance profile - Aurora Mid profile: 2.44 KDA, 953 damage per minute, 401 gold per minute, 6.4 CS per minute, 42.7% kill participation across 23,803 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Aurora Mid item builds from ranked games
- Starter items: Doran's Ring - Aurora Mid starter items appear in 9,809 games with 46.7% win rate and 41.2% build pick rate.
- Starter items: Dark Seal - Aurora Mid starter items appear in 4,887 games with 52.2% win rate and 20.5% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Stormsurge - Aurora Mid core items appear in 5,340 games with 55.5% win rate and 22.4% build pick rate.
- Core items: Shadowflame + Stormsurge + Luden's Echo - Aurora Mid core items appear in 2,708 games with 54.9% win rate and 11.4% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Aurora Mid core items appear in 2,619 games with 55.7% win rate and 11.0% build pick rate.
- Boots: Spellslinger's Shoes - Aurora Mid boots appear in 20,760 games with 51.2% win rate and 87.2% build pick rate.
- Boots: Chainlaced Crushers - Aurora Mid boots appear in 1,336 games with 43.8% win rate and 5.6% build pick rate.
Aurora Mid rune pages from ranked games
- Electrocute with Domination / Sorcery - Aurora Mid rune page uses Electrocute, Domination, and Sorcery in 8,648 games with 48.9% win rate and 36.3% rune pick rate.
- Electrocute with Domination / Precision - Aurora Mid rune page uses Electrocute, Domination, and Precision in 3,613 games with 50.2% win rate and 15.2% rune pick rate.
- Electrocute with Domination / Sorcery - Aurora Mid rune page uses Electrocute, Domination, and Sorcery in 1,525 games with 51.7% win rate and 6.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.