Azir Mid Build

RiftMind tracks Azir Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Azir Mid ranked performance context

  1. Azir Mid performance profile - Azir Mid profile: 1.82 KDA, 900 damage per minute, 415 gold per minute, 7.2 CS per minute, 38.2% kill participation across 16,367 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Azir Mid item builds from ranked games

  1. Starter items: Doran's Ring - Azir Mid starter items appear in 7,052 games with 42.6% win rate and 43.1% build pick rate.
  2. Starter items: Dark Seal - Azir Mid starter items appear in 1,113 games with 50.9% win rate and 6.8% build pick rate.
  3. Core items: Rabadon's Deathcap + Nashor's Tooth + Shadowflame - Azir Mid core items appear in 4,118 games with 55.7% win rate and 25.2% build pick rate.
  4. Core items: Nashor's Tooth + Zhonya's Hourglass + Shadowflame - Azir Mid core items appear in 3,898 games with 54.2% win rate and 23.8% build pick rate.
  5. Core items: Rabadon's Deathcap + Nashor's Tooth + Zhonya's Hourglass - Azir Mid core items appear in 2,047 games with 55.8% win rate and 12.5% build pick rate.
  6. Boots: Spellslinger's Shoes - Azir Mid boots appear in 12,350 games with 47.8% win rate and 75.5% build pick rate.
  7. Boots: Chainlaced Crushers - Azir Mid boots appear in 1,869 games with 45.0% win rate and 11.4% build pick rate.

Azir Mid rune pages from ranked games

  1. Press the Attack with Precision / Resolve - Azir Mid rune page uses Press the Attack, Precision, and Resolve in 3,940 games with 45.7% win rate and 24.1% rune pick rate.
  2. Lethal Tempo with Precision / Resolve - Azir Mid rune page uses Lethal Tempo, Precision, and Resolve in 2,417 games with 46.2% win rate and 14.8% rune pick rate.
  3. Lethal Tempo with Precision / Sorcery - Azir Mid rune page uses Lethal Tempo, Precision, and Sorcery in 2,290 games with 41.5% win rate and 14.0% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.