Azir Mid Build
RiftMind tracks Azir Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Azir Mid ranked performance context
- Azir Mid performance profile - Azir Mid profile: 1.82 KDA, 900 damage per minute, 415 gold per minute, 7.2 CS per minute, 38.2% kill participation across 16,367 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Azir Mid item builds from ranked games
- Starter items: Doran's Ring - Azir Mid starter items appear in 7,052 games with 42.6% win rate and 43.1% build pick rate.
- Starter items: Dark Seal - Azir Mid starter items appear in 1,113 games with 50.9% win rate and 6.8% build pick rate.
- Core items: Rabadon's Deathcap + Nashor's Tooth + Shadowflame - Azir Mid core items appear in 4,118 games with 55.7% win rate and 25.2% build pick rate.
- Core items: Nashor's Tooth + Zhonya's Hourglass + Shadowflame - Azir Mid core items appear in 3,898 games with 54.2% win rate and 23.8% build pick rate.
- Core items: Rabadon's Deathcap + Nashor's Tooth + Zhonya's Hourglass - Azir Mid core items appear in 2,047 games with 55.8% win rate and 12.5% build pick rate.
- Boots: Spellslinger's Shoes - Azir Mid boots appear in 12,350 games with 47.8% win rate and 75.5% build pick rate.
- Boots: Chainlaced Crushers - Azir Mid boots appear in 1,869 games with 45.0% win rate and 11.4% build pick rate.
Azir Mid rune pages from ranked games
- Press the Attack with Precision / Resolve - Azir Mid rune page uses Press the Attack, Precision, and Resolve in 3,940 games with 45.7% win rate and 24.1% rune pick rate.
- Lethal Tempo with Precision / Resolve - Azir Mid rune page uses Lethal Tempo, Precision, and Resolve in 2,417 games with 46.2% win rate and 14.8% rune pick rate.
- Lethal Tempo with Precision / Sorcery - Azir Mid rune page uses Lethal Tempo, Precision, and Sorcery in 2,290 games with 41.5% win rate and 14.0% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.