Azir Top Build
RiftMind tracks Azir Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Azir Top ranked performance context
- Azir Top performance profile - Azir Top profile: 1.74 KDA, 957 damage per minute, 421 gold per minute, 7.2 CS per minute, 34.9% kill participation across 1,230 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Azir Top item builds from ranked games
- Starter items: Doran's Ring - Azir Top starter items appear in 481 games with 50.5% win rate and 39.1% build pick rate.
- Starter items: Dark Seal - Azir Top starter items appear in 65 games with 56.9% win rate and 5.3% build pick rate.
- Core items: Rabadon's Deathcap + Nashor's Tooth + Shadowflame - Azir Top core items appear in 334 games with 56.3% win rate and 27.2% build pick rate.
- Core items: Nashor's Tooth + Zhonya's Hourglass + Shadowflame - Azir Top core items appear in 212 games with 49.5% win rate and 17.2% build pick rate.
- Core items: Nashor's Tooth + Void Staff + Shadowflame - Azir Top core items appear in 149 games with 50.3% win rate and 12.1% build pick rate.
- Boots: Sorcerer's Shoes - Azir Top boots appear in 864 games with 50.5% win rate and 70.2% build pick rate.
- Boots: Berserker's Greaves - Azir Top boots appear in 196 games with 48.0% win rate and 15.9% build pick rate.
Azir Top rune pages from ranked games
- Press the Attack with Precision / Resolve - Azir Top rune page uses Press the Attack, Precision, and Resolve in 246 games with 49.2% win rate and 20.0% rune pick rate.
- Lethal Tempo with Precision / Resolve - Azir Top rune page uses Lethal Tempo, Precision, and Resolve in 138 games with 44.9% win rate and 11.2% rune pick rate.
- Lethal Tempo with Precision / Sorcery - Azir Top rune page uses Lethal Tempo, Precision, and Sorcery in 116 games with 42.2% win rate and 9.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.