Azir Top Build

RiftMind tracks Azir Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Azir Top ranked performance context

  1. Azir Top performance profile - Azir Top profile: 1.74 KDA, 957 damage per minute, 421 gold per minute, 7.2 CS per minute, 34.9% kill participation across 1,230 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Azir Top item builds from ranked games

  1. Starter items: Doran's Ring - Azir Top starter items appear in 481 games with 50.5% win rate and 39.1% build pick rate.
  2. Starter items: Dark Seal - Azir Top starter items appear in 65 games with 56.9% win rate and 5.3% build pick rate.
  3. Core items: Rabadon's Deathcap + Nashor's Tooth + Shadowflame - Azir Top core items appear in 334 games with 56.3% win rate and 27.2% build pick rate.
  4. Core items: Nashor's Tooth + Zhonya's Hourglass + Shadowflame - Azir Top core items appear in 212 games with 49.5% win rate and 17.2% build pick rate.
  5. Core items: Nashor's Tooth + Void Staff + Shadowflame - Azir Top core items appear in 149 games with 50.3% win rate and 12.1% build pick rate.
  6. Boots: Sorcerer's Shoes - Azir Top boots appear in 864 games with 50.5% win rate and 70.2% build pick rate.
  7. Boots: Berserker's Greaves - Azir Top boots appear in 196 games with 48.0% win rate and 15.9% build pick rate.

Azir Top rune pages from ranked games

  1. Press the Attack with Precision / Resolve - Azir Top rune page uses Press the Attack, Precision, and Resolve in 246 games with 49.2% win rate and 20.0% rune pick rate.
  2. Lethal Tempo with Precision / Resolve - Azir Top rune page uses Lethal Tempo, Precision, and Resolve in 138 games with 44.9% win rate and 11.2% rune pick rate.
  3. Lethal Tempo with Precision / Sorcery - Azir Top rune page uses Lethal Tempo, Precision, and Sorcery in 116 games with 42.2% win rate and 9.4% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.