Brand ADC Build
RiftMind tracks Brand ADC rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Brand ADC ranked performance context
- Brand ADC performance profile - Brand ADC profile: 2.22 KDA, 1011 damage per minute, 426 gold per minute, 6.3 CS per minute, 46.3% kill participation across 4,062 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Brand ADC item builds from ranked games
- Starter items: Doran's Ring - Brand ADC starter items appear in 2,159 games with 53.5% win rate and 53.2% build pick rate.
- Starter items: Dark Seal - Brand ADC starter items appear in 279 games with 60.2% win rate and 6.9% build pick rate.
- Core items: Blackfire Torch + Rylai's Crystal Scepter + Liandry's Torment - Brand ADC core items appear in 1,949 games with 55.2% win rate and 48.0% build pick rate.
- Core items: Blackfire Torch + Shadowflame + Liandry's Torment - Brand ADC core items appear in 890 games with 52.5% win rate and 21.9% build pick rate.
- Core items: Rylai's Crystal Scepter + Shadowflame + Liandry's Torment - Brand ADC core items appear in 681 games with 53.9% win rate and 16.8% build pick rate.
- Boots: Sorcerer's Shoes - Brand ADC boots appear in 3,413 games with 52.6% win rate and 84.0% build pick rate.
- Boots: Ionian Boots of Lucidity - Brand ADC boots appear in 207 games with 57.0% win rate and 5.1% build pick rate.
Brand ADC rune pages from ranked games
- Deathfire Touch with Sorcery / Precision - Brand ADC rune page uses Deathfire Touch, Sorcery, and Precision in 1,647 games with 52.7% win rate and 40.5% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Brand ADC rune page uses Deathfire Touch, Sorcery, and Precision in 549 games with 52.1% win rate and 13.5% rune pick rate.
- Dark Harvest with Domination / Sorcery - Brand ADC rune page uses Dark Harvest, Domination, and Sorcery in 218 games with 47.2% win rate and 5.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.