Brand Jungle Build
RiftMind tracks Brand Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Brand Jungle ranked performance context
- Brand Jungle performance profile - Brand Jungle profile: 2.24 KDA, 841 damage per minute, 416 gold per minute, 6.5 CS per minute, 46.2% kill participation across 2,880 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Brand Jungle item builds from ranked games
- Starter items: Dark Seal - Brand Jungle starter items appear in 204 games with 52.5% win rate and 7.1% build pick rate.
- Starter items: Scorchclaw Pup - Brand Jungle starter items appear in 44 games with 18.2% win rate and 1.5% build pick rate.
- Core items: Rylai's Crystal Scepter + Zhonya's Hourglass + Liandry's Torment - Brand Jungle core items appear in 643 games with 54.1% win rate and 22.3% build pick rate.
- Core items: Blackfire Torch + Rylai's Crystal Scepter + Liandry's Torment - Brand Jungle core items appear in 618 games with 52.9% win rate and 21.5% build pick rate.
- Core items: Rylai's Crystal Scepter + Shadowflame + Liandry's Torment - Brand Jungle core items appear in 431 games with 53.1% win rate and 15.0% build pick rate.
- Boots: Sorcerer's Shoes - Brand Jungle boots appear in 2,187 games with 49.2% win rate and 75.9% build pick rate.
- Boots: Ionian Boots of Lucidity - Brand Jungle boots appear in 314 games with 50.6% win rate and 10.9% build pick rate.
Brand Jungle rune pages from ranked games
- Deathfire Touch with Sorcery / Precision - Brand Jungle rune page uses Deathfire Touch, Sorcery, and Precision in 753 games with 47.7% win rate and 26.1% rune pick rate.
- Dark Harvest with Domination / Sorcery - Brand Jungle rune page uses Dark Harvest, Domination, and Sorcery in 457 games with 49.5% win rate and 15.9% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Brand Jungle rune page uses Deathfire Touch, Sorcery, and Precision in 103 games with 53.4% win rate and 3.6% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.