Brand Mid Build
RiftMind tracks Brand Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Brand Mid ranked performance context
- Brand Mid performance profile - Brand Mid profile: 1.99 KDA, 999 damage per minute, 387 gold per minute, 6.1 CS per minute, 42.0% kill participation across 10,816 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Brand Mid item builds from ranked games
- Starter items: Doran's Ring - Brand Mid starter items appear in 4,065 games with 48.0% win rate and 37.6% build pick rate.
- Starter items: Dark Seal - Brand Mid starter items appear in 418 games with 51.9% win rate and 3.9% build pick rate.
- Core items: Blackfire Torch + Rylai's Crystal Scepter + Liandry's Torment - Brand Mid core items appear in 2,784 games with 56.3% win rate and 25.7% build pick rate.
- Core items: Rylai's Crystal Scepter + Zhonya's Hourglass + Liandry's Torment - Brand Mid core items appear in 1,366 games with 57.0% win rate and 12.6% build pick rate.
- Core items: Rylai's Crystal Scepter + Shadowflame + Liandry's Torment - Brand Mid core items appear in 1,208 games with 54.8% win rate and 11.2% build pick rate.
- Boots: Spellslinger's Shoes - Brand Mid boots appear in 8,292 games with 51.9% win rate and 76.7% build pick rate.
- Boots: Crimson Lucidity - Brand Mid boots appear in 1,194 games with 50.7% win rate and 11.0% build pick rate.
Brand Mid rune pages from ranked games
- Deathfire Touch with Sorcery / Precision - Brand Mid rune page uses Deathfire Touch, Sorcery, and Precision in 4,681 games with 51.8% win rate and 43.3% rune pick rate.
- Dark Harvest with Domination / Sorcery - Brand Mid rune page uses Dark Harvest, Domination, and Sorcery in 782 games with 49.5% win rate and 7.2% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Brand Mid rune page uses Deathfire Touch, Sorcery, and Precision in 753 games with 49.7% win rate and 7.0% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.