Diana Jungle Build
RiftMind tracks Diana Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Diana Jungle ranked performance context
- Diana Jungle performance profile - Diana Jungle profile: 2.33 KDA, 724 damage per minute, 451 gold per minute, 7.0 CS per minute, 46.7% kill participation across 35,238 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Diana Jungle item builds from ranked games
- Starter items: Dark Seal - Diana Jungle starter items appear in 3,721 games with 55.0% win rate and 10.6% build pick rate.
- Starter items: Scorchclaw Pup - Diana Jungle starter items appear in 442 games with 18.3% win rate and 1.3% build pick rate.
- Core items: Dusk and Dawn + Zhonya's Hourglass + Riftmaker - Diana Jungle core items appear in 8,490 games with 54.3% win rate and 24.1% build pick rate.
- Core items: Dusk and Dawn + Rabadon's Deathcap + Riftmaker - Diana Jungle core items appear in 3,546 games with 59.5% win rate and 10.1% build pick rate.
- Core items: Dusk and Dawn + Rabadon's Deathcap + Zhonya's Hourglass - Diana Jungle core items appear in 3,348 games with 58.8% win rate and 9.5% build pick rate.
- Boots: Sorcerer's Shoes - Diana Jungle boots appear in 22,660 games with 49.8% win rate and 64.3% build pick rate.
- Boots: Plated Steelcaps - Diana Jungle boots appear in 5,006 games with 49.0% win rate and 14.2% build pick rate.
Diana Jungle rune pages from ranked games
- Conqueror with Precision / Inspiration - Diana Jungle rune page uses Conqueror, Precision, and Inspiration in 11,567 games with 50.2% win rate and 32.8% rune pick rate.
- Conqueror with Precision / Domination - Diana Jungle rune page uses Conqueror, Precision, and Domination in 6,567 games with 49.8% win rate and 18.6% rune pick rate.
- Conqueror with Precision / Inspiration - Diana Jungle rune page uses Conqueror, Precision, and Inspiration in 4,290 games with 49.1% win rate and 12.2% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.