Diana Mid Build
RiftMind tracks Diana Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Diana Mid ranked performance context
- Diana Mid performance profile - Diana Mid profile: 2.05 KDA, 921 damage per minute, 432 gold per minute, 6.3 CS per minute, 43.6% kill participation across 40,930 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Diana Mid item builds from ranked games
- Starter items: Doran's Ring - Diana Mid starter items appear in 15,412 games with 49.6% win rate and 37.7% build pick rate.
- Starter items: Dark Seal - Diana Mid starter items appear in 5,787 games with 56.0% win rate and 14.1% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Stormsurge - Diana Mid core items appear in 12,534 games with 54.3% win rate and 30.6% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Stormsurge - Diana Mid core items appear in 6,026 games with 57.4% win rate and 14.7% build pick rate.
- Core items: Rabadon's Deathcap + Zhonya's Hourglass + Shadowflame - Diana Mid core items appear in 5,421 games with 56.3% win rate and 13.2% build pick rate.
- Boots: Spellslinger's Shoes - Diana Mid boots appear in 33,026 games with 52.8% win rate and 80.7% build pick rate.
- Boots: Chainlaced Crushers - Diana Mid boots appear in 4,417 games with 46.8% win rate and 10.8% build pick rate.
Diana Mid rune pages from ranked games
- Electrocute with Domination / Resolve - Diana Mid rune page uses Electrocute, Domination, and Resolve in 13,583 games with 52.4% win rate and 33.2% rune pick rate.
- Electrocute with Domination / Sorcery - Diana Mid rune page uses Electrocute, Domination, and Sorcery in 10,494 games with 50.6% win rate and 25.6% rune pick rate.
- Electrocute with Domination / Resolve - Diana Mid rune page uses Electrocute, Domination, and Resolve in 4,274 games with 49.5% win rate and 10.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.