Diana Top Build

RiftMind tracks Diana Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-10-20. Data is current for LoL patch 26.20 (all regions, low elo and high elo).

Diana Top ranked performance context

  1. Diana Top performance profile - Diana Top profile: 1.63 KDA, 867 damage per minute, 409 gold per minute, 6.5 CS per minute, 36.0% kill participation across 2,495 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Diana Top item builds from ranked games

  1. Starter items: Doran's Ring - Diana Top starter items appear in 1,022 games with 43.2% win rate and 41.0% build pick rate.
  2. Starter items: Dark Seal - Diana Top starter items appear in 207 games with 48.8% win rate and 8.3% build pick rate.
  3. Core items: Dusk and Dawn + Zhonya's Hourglass + Riftmaker - Diana Top core items appear in 260 games with 55.4% win rate and 10.4% build pick rate.
  4. Core items: Zhonya's Hourglass + Shadowflame + Stormsurge - Diana Top core items appear in 201 games with 51.7% win rate and 8.1% build pick rate.
  5. Core items: Rabadon's Deathcap + Shadowflame + Stormsurge - Diana Top core items appear in 123 games with 53.7% win rate and 4.9% build pick rate.
  6. Boots: Sorcerer's Shoes - Diana Top boots appear in 1,213 games with 48.5% win rate and 48.6% build pick rate.
  7. Boots: Plated Steelcaps - Diana Top boots appear in 593 games with 47.6% win rate and 23.8% build pick rate.

Diana Top rune pages from ranked games

  1. Electrocute with Domination / Resolve - Diana Top rune page uses Electrocute, Domination, and Resolve in 303 games with 46.5% win rate and 12.1% rune pick rate.
  2. Electrocute with Domination / Sorcery - Diana Top rune page uses Electrocute, Domination, and Sorcery in 298 games with 45.6% win rate and 11.9% rune pick rate.
  3. Conqueror with Precision / Resolve - Diana Top rune page uses Conqueror, Precision, and Resolve in 247 games with 45.7% win rate and 9.9% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.