Diana Top Build
RiftMind tracks Diana Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-10-20. Data is current for LoL patch 26.20 (all regions, low elo and high elo).
Diana Top ranked performance context
- Diana Top performance profile - Diana Top profile: 1.63 KDA, 867 damage per minute, 409 gold per minute, 6.5 CS per minute, 36.0% kill participation across 2,495 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Diana Top item builds from ranked games
- Starter items: Doran's Ring - Diana Top starter items appear in 1,022 games with 43.2% win rate and 41.0% build pick rate.
- Starter items: Dark Seal - Diana Top starter items appear in 207 games with 48.8% win rate and 8.3% build pick rate.
- Core items: Dusk and Dawn + Zhonya's Hourglass + Riftmaker - Diana Top core items appear in 260 games with 55.4% win rate and 10.4% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Stormsurge - Diana Top core items appear in 201 games with 51.7% win rate and 8.1% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Stormsurge - Diana Top core items appear in 123 games with 53.7% win rate and 4.9% build pick rate.
- Boots: Sorcerer's Shoes - Diana Top boots appear in 1,213 games with 48.5% win rate and 48.6% build pick rate.
- Boots: Plated Steelcaps - Diana Top boots appear in 593 games with 47.6% win rate and 23.8% build pick rate.
Diana Top rune pages from ranked games
- Electrocute with Domination / Resolve - Diana Top rune page uses Electrocute, Domination, and Resolve in 303 games with 46.5% win rate and 12.1% rune pick rate.
- Electrocute with Domination / Sorcery - Diana Top rune page uses Electrocute, Domination, and Sorcery in 298 games with 45.6% win rate and 11.9% rune pick rate.
- Conqueror with Precision / Resolve - Diana Top rune page uses Conqueror, Precision, and Resolve in 247 games with 45.7% win rate and 9.9% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.