Elise Jungle Build
RiftMind tracks Elise Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Elise Jungle ranked performance context
- Elise Jungle performance profile - Elise Jungle profile: 2.59 KDA, 720 damage per minute, 436 gold per minute, 6.1 CS per minute, 48.2% kill participation across 18,071 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Elise Jungle item builds from ranked games
- Starter items: Dark Seal - Elise Jungle starter items appear in 4,241 games with 53.4% win rate and 23.5% build pick rate.
- Starter items: Scorchclaw Pup - Elise Jungle starter items appear in 412 games with 28.4% win rate and 2.3% build pick rate.
- Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Elise Jungle core items appear in 3,679 games with 55.3% win rate and 20.4% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Elise Jungle core items appear in 2,389 games with 60.3% win rate and 13.2% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Stormsurge - Elise Jungle core items appear in 2,322 games with 55.6% win rate and 12.8% build pick rate.
- Boots: Sorcerer's Shoes - Elise Jungle boots appear in 16,765 games with 51.5% win rate and 92.8% build pick rate.
- Boots: Boots - Elise Jungle boots appear in 607 games with 49.1% win rate and 3.4% build pick rate.
Elise Jungle rune pages from ranked games
- Dark Harvest with Domination / Precision - Elise Jungle rune page uses Dark Harvest, Domination, and Precision in 4,934 games with 52.2% win rate and 27.3% rune pick rate.
- Electrocute with Domination / Sorcery - Elise Jungle rune page uses Electrocute, Domination, and Sorcery in 2,125 games with 47.1% win rate and 11.8% rune pick rate.
- Dark Harvest with Domination / Sorcery - Elise Jungle rune page uses Dark Harvest, Domination, and Sorcery in 2,085 games with 50.2% win rate and 11.5% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.