Evelynn Jungle Build
RiftMind tracks Evelynn Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Evelynn Jungle ranked performance context
- Evelynn Jungle performance profile - Evelynn Jungle profile: 2.76 KDA, 801 damage per minute, 427 gold per minute, 5.7 CS per minute, 48.2% kill participation across 40,488 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Evelynn Jungle item builds from ranked games
- Starter items: Dark Seal - Evelynn Jungle starter items appear in 11,300 games with 43.8% win rate and 27.9% build pick rate.
- Starter items: Gustwalker Hatchling - Evelynn Jungle starter items appear in 788 games with 23.5% win rate and 1.9% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Evelynn Jungle core items appear in 11,787 games with 56.9% win rate and 29.1% build pick rate.
- Core items: Mejai's Soulstealer + Rabadon's Deathcap + Lich Bane - Evelynn Jungle core items appear in 7,075 games with 71.8% win rate and 17.5% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Void Staff - Evelynn Jungle core items appear in 6,311 games with 57.6% win rate and 15.6% build pick rate.
- Boots: Sorcerer's Shoes - Evelynn Jungle boots appear in 37,118 games with 49.4% win rate and 91.7% build pick rate.
- Boots: Boots - Evelynn Jungle boots appear in 1,354 games with 48.7% win rate and 3.3% build pick rate.
Evelynn Jungle rune pages from ranked games
- Electrocute with Domination / Sorcery - Evelynn Jungle rune page uses Electrocute, Domination, and Sorcery in 19,920 games with 48.6% win rate and 49.2% rune pick rate.
- Dark Harvest with Domination / Sorcery - Evelynn Jungle rune page uses Dark Harvest, Domination, and Sorcery in 3,887 games with 47.9% win rate and 9.6% rune pick rate.
- Electrocute with Domination / Inspiration - Evelynn Jungle rune page uses Electrocute, Domination, and Inspiration in 2,167 games with 49.3% win rate and 5.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.