Fizz Jungle Build
RiftMind tracks Fizz Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Fizz Jungle ranked performance context
- Fizz Jungle performance profile - Fizz Jungle profile: 2.65 KDA, 705 damage per minute, 451 gold per minute, 6.4 CS per minute, 47.0% kill participation across 6,087 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Fizz Jungle item builds from ranked games
- Starter items: Dark Seal - Fizz Jungle starter items appear in 914 games with 52.5% win rate and 15.0% build pick rate.
- Starter items: Scorchclaw Pup - Fizz Jungle starter items appear in 120 games with 22.5% win rate and 2.0% build pick rate.
- Core items: Dusk and Dawn + Nashor's Tooth + Zhonya's Hourglass - Fizz Jungle core items appear in 1,506 games with 55.2% win rate and 24.7% build pick rate.
- Core items: Dusk and Dawn + Zhonya's Hourglass + Shadowflame - Fizz Jungle core items appear in 757 games with 54.2% win rate and 12.4% build pick rate.
- Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Fizz Jungle core items appear in 729 games with 50.1% win rate and 12.0% build pick rate.
- Boots: Sorcerer's Shoes - Fizz Jungle boots appear in 3,919 games with 51.7% win rate and 64.4% build pick rate.
- Boots: Ionian Boots of Lucidity - Fizz Jungle boots appear in 1,346 games with 50.8% win rate and 22.1% build pick rate.
Fizz Jungle rune pages from ranked games
- Press the Attack with Precision / Inspiration - Fizz Jungle rune page uses Press the Attack, Precision, and Inspiration in 1,291 games with 53.1% win rate and 21.2% rune pick rate.
- Dark Harvest with Domination / Precision - Fizz Jungle rune page uses Dark Harvest, Domination, and Precision in 718 games with 48.7% win rate and 11.8% rune pick rate.
- Electrocute with Domination / Precision - Fizz Jungle rune page uses Electrocute, Domination, and Precision in 621 games with 51.7% win rate and 10.2% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.