Fizz Top Build

RiftMind tracks Fizz Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Fizz Top ranked performance context

  1. Fizz Top performance profile - Fizz Top profile: 1.99 KDA, 826 damage per minute, 421 gold per minute, 6.2 CS per minute, 37.5% kill participation across 1,577 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Fizz Top item builds from ranked games

  1. Starter items: Doran's Ring - Fizz Top starter items appear in 547 games with 49.4% win rate and 34.7% build pick rate.
  2. Starter items: Dark Seal - Fizz Top starter items appear in 169 games with 49.1% win rate and 10.7% build pick rate.
  3. Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Fizz Top core items appear in 315 games with 56.2% win rate and 20.0% build pick rate.
  4. Core items: Rabadon's Deathcap + Lich Bane + Zhonya's Hourglass - Fizz Top core items appear in 222 games with 57.2% win rate and 14.1% build pick rate.
  5. Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Fizz Top core items appear in 184 games with 58.2% win rate and 11.7% build pick rate.
  6. Boots: Sorcerer's Shoes - Fizz Top boots appear in 889 games with 52.0% win rate and 56.4% build pick rate.
  7. Boots: Ionian Boots of Lucidity - Fizz Top boots appear in 353 games with 50.1% win rate and 22.4% build pick rate.

Fizz Top rune pages from ranked games

  1. Electrocute with Domination / Sorcery - Fizz Top rune page uses Electrocute, Domination, and Sorcery in 451 games with 51.0% win rate and 28.6% rune pick rate.
  2. Electrocute with Domination / Precision - Fizz Top rune page uses Electrocute, Domination, and Precision in 264 games with 55.3% win rate and 16.7% rune pick rate.
  3. Electrocute with Domination / Sorcery - Fizz Top rune page uses Electrocute, Domination, and Sorcery in 83 games with 49.4% win rate and 5.3% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.