Fizz Top Build
RiftMind tracks Fizz Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Fizz Top ranked performance context
- Fizz Top performance profile - Fizz Top profile: 1.99 KDA, 826 damage per minute, 421 gold per minute, 6.2 CS per minute, 37.5% kill participation across 1,577 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Fizz Top item builds from ranked games
- Starter items: Doran's Ring - Fizz Top starter items appear in 547 games with 49.4% win rate and 34.7% build pick rate.
- Starter items: Dark Seal - Fizz Top starter items appear in 169 games with 49.1% win rate and 10.7% build pick rate.
- Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Fizz Top core items appear in 315 games with 56.2% win rate and 20.0% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Zhonya's Hourglass - Fizz Top core items appear in 222 games with 57.2% win rate and 14.1% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Fizz Top core items appear in 184 games with 58.2% win rate and 11.7% build pick rate.
- Boots: Sorcerer's Shoes - Fizz Top boots appear in 889 games with 52.0% win rate and 56.4% build pick rate.
- Boots: Ionian Boots of Lucidity - Fizz Top boots appear in 353 games with 50.1% win rate and 22.4% build pick rate.
Fizz Top rune pages from ranked games
- Electrocute with Domination / Sorcery - Fizz Top rune page uses Electrocute, Domination, and Sorcery in 451 games with 51.0% win rate and 28.6% rune pick rate.
- Electrocute with Domination / Precision - Fizz Top rune page uses Electrocute, Domination, and Precision in 264 games with 55.3% win rate and 16.7% rune pick rate.
- Electrocute with Domination / Sorcery - Fizz Top rune page uses Electrocute, Domination, and Sorcery in 83 games with 49.4% win rate and 5.3% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.