Galio Mid Build
RiftMind tracks Galio Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Galio Mid ranked performance context
- Galio Mid performance profile - Galio Mid profile: 2.67 KDA, 686 damage per minute, 364 gold per minute, 6.0 CS per minute, 46.8% kill participation across 50,491 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Galio Mid item builds from ranked games
- Starter items: Doran's Ring - Galio Mid starter items appear in 20,048 games with 46.8% win rate and 39.7% build pick rate.
- Starter items: Dark Seal - Galio Mid starter items appear in 4,911 games with 55.0% win rate and 9.7% build pick rate.
- Core items: Zhonya's Hourglass + Imperial Mandate + Hollow Radiance - Galio Mid core items appear in 4,189 games with 57.7% win rate and 8.3% build pick rate.
- Core items: Hextech Rocketbelt + Zhonya's Hourglass + Imperial Mandate - Galio Mid core items appear in 3,981 games with 55.3% win rate and 7.9% build pick rate.
- Core items: Thornmail + Imperial Mandate + Hollow Radiance - Galio Mid core items appear in 2,853 games with 53.7% win rate and 5.7% build pick rate.
- Boots: Chainlaced Crushers - Galio Mid boots appear in 26,345 games with 48.9% win rate and 52.2% build pick rate.
- Boots: Armored Advance - Galio Mid boots appear in 13,500 games with 47.8% win rate and 26.7% build pick rate.
Galio Mid rune pages from ranked games
- Stormraider's Surge with Sorcery / Resolve - Galio Mid rune page uses Stormraider's Surge, Sorcery, and Resolve in 17,541 games with 48.2% win rate and 34.7% rune pick rate.
- Aftershock with Resolve / Sorcery - Galio Mid rune page uses Aftershock, Resolve, and Sorcery in 11,442 games with 49.6% win rate and 22.7% rune pick rate.
- Electrocute with Domination / Sorcery - Galio Mid rune page uses Electrocute, Domination, and Sorcery in 6,201 games with 48.7% win rate and 12.3% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.