Gragas Jungle Build
RiftMind tracks Gragas Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Gragas Jungle ranked performance context
- Gragas Jungle performance profile - Gragas Jungle profile: 2.60 KDA, 716 damage per minute, 424 gold per minute, 6.1 CS per minute, 46.7% kill participation across 5,860 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Gragas Jungle item builds from ranked games
- Starter items: Dark Seal - Gragas Jungle starter items appear in 640 games with 51.9% win rate and 10.9% build pick rate.
- Starter items: Gustwalker Hatchling - Gragas Jungle starter items appear in 112 games with 33.0% win rate and 1.9% build pick rate.
- Core items: Lich Bane + Shadowflame + Stormsurge - Gragas Jungle core items appear in 1,082 games with 55.2% win rate and 18.5% build pick rate.
- Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Gragas Jungle core items appear in 1,076 games with 50.8% win rate and 18.4% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Gragas Jungle core items appear in 902 games with 55.5% win rate and 15.4% build pick rate.
- Boots: Sorcerer's Shoes - Gragas Jungle boots appear in 4,512 games with 48.9% win rate and 77.0% build pick rate.
- Boots: Ionian Boots of Lucidity - Gragas Jungle boots appear in 781 games with 47.9% win rate and 13.3% build pick rate.
Gragas Jungle rune pages from ranked games
- Dark Harvest with Domination / Sorcery - Gragas Jungle rune page uses Dark Harvest, Domination, and Sorcery in 2,041 games with 49.0% win rate and 34.8% rune pick rate.
- Electrocute with Domination / Sorcery - Gragas Jungle rune page uses Electrocute, Domination, and Sorcery in 867 games with 47.2% win rate and 14.8% rune pick rate.
- Dark Harvest with Domination / Inspiration - Gragas Jungle rune page uses Dark Harvest, Domination, and Inspiration in 790 games with 50.9% win rate and 13.5% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.