Gwen Mid Build

RiftMind tracks Gwen Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Gwen Mid ranked performance context

  1. Gwen Mid performance profile - Gwen Mid profile: 1.90 KDA, 916 damage per minute, 461 gold per minute, 6.8 CS per minute, 38.5% kill participation across 3,230 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Gwen Mid item builds from ranked games

  1. Starter items: Doran's Ring - Gwen Mid starter items appear in 680 games with 44.7% win rate and 21.1% build pick rate.
  2. Starter items: Doran's Helm - Gwen Mid starter items appear in 334 games with 45.2% win rate and 10.3% build pick rate.
  3. Core items: Dusk and Dawn + Rabadon's Deathcap + Shadowflame - Gwen Mid core items appear in 1,006 games with 63.5% win rate and 31.1% build pick rate.
  4. Core items: Rabadon's Deathcap + Void Staff + Shadowflame - Gwen Mid core items appear in 559 games with 65.3% win rate and 17.3% build pick rate.
  5. Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Gwen Mid core items appear in 513 games with 63.5% win rate and 15.9% build pick rate.
  6. Boots: Spellslinger's Shoes - Gwen Mid boots appear in 2,445 games with 53.5% win rate and 75.7% build pick rate.
  7. Boots: Chainlaced Crushers - Gwen Mid boots appear in 254 games with 49.6% win rate and 7.9% build pick rate.

Gwen Mid rune pages from ranked games

  1. First Strike with Inspiration / Sorcery - Gwen Mid rune page uses First Strike, Inspiration, and Sorcery in 965 games with 53.1% win rate and 29.9% rune pick rate.
  2. First Strike with Inspiration / Sorcery - Gwen Mid rune page uses First Strike, Inspiration, and Sorcery in 249 games with 46.2% win rate and 7.7% rune pick rate.
  3. Conqueror with Precision / Resolve - Gwen Mid rune page uses Conqueror, Precision, and Resolve in 219 games with 47.5% win rate and 6.8% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.