Irelia Mid Build
RiftMind tracks Irelia Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Irelia Mid ranked performance context
- Irelia Mid performance profile - Irelia Mid profile: 1.71 KDA, 881 damage per minute, 473 gold per minute, 8.0 CS per minute, 41.2% kill participation across 30,125 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Irelia Mid item builds from ranked games
- Starter items: Doran's Blade - Irelia Mid starter items appear in 9,711 games with 52.2% win rate and 32.2% build pick rate.
- Starter items: Long Sword - Irelia Mid starter items appear in 3,432 games with 48.0% win rate and 11.4% build pick rate.
- Core items: Blade of The Ruined King + Death's Dance + Kraken Slayer - Irelia Mid core items appear in 9,098 games with 55.6% win rate and 30.2% build pick rate.
- Core items: Wit's End + Blade of The Ruined King + Death's Dance - Irelia Mid core items appear in 5,355 games with 50.6% win rate and 17.8% build pick rate.
- Core items: Blade of The Ruined King + Hullbreaker + Death's Dance - Irelia Mid core items appear in 3,764 games with 54.2% win rate and 12.5% build pick rate.
- Boots: Chainlaced Crushers - Irelia Mid boots appear in 14,510 games with 48.9% win rate and 48.2% build pick rate.
- Boots: Armored Advance - Irelia Mid boots appear in 9,511 games with 50.8% win rate and 31.6% build pick rate.
Irelia Mid rune pages from ranked games
- Conqueror with Precision / Resolve - Irelia Mid rune page uses Conqueror, Precision, and Resolve in 8,173 games with 49.0% win rate and 27.1% rune pick rate.
- Conqueror with Precision / Inspiration - Irelia Mid rune page uses Conqueror, Precision, and Inspiration in 5,579 games with 50.4% win rate and 18.5% rune pick rate.
- Conqueror with Precision / Inspiration - Irelia Mid rune page uses Conqueror, Precision, and Inspiration in 3,672 games with 51.0% win rate and 12.2% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.