Ivern Jungle Build
RiftMind tracks Ivern Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Ivern Jungle ranked performance context
- Ivern Jungle performance profile - Ivern Jungle profile: 3.36 KDA, 408 damage per minute, 383 gold per minute, 5.4 CS per minute, 52.7% kill participation across 6,849 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Ivern Jungle item builds from ranked games
- Starter items: Dark Seal - Ivern Jungle starter items appear in 878 games with 48.1% win rate and 12.8% build pick rate.
- Starter items: Gustwalker Hatchling - Ivern Jungle starter items appear in 144 games with 27.1% win rate and 2.1% build pick rate.
- Core items: Redemption + Ardent Censer + Moonstone Renewer - Ivern Jungle core items appear in 1,297 games with 55.6% win rate and 18.9% build pick rate.
- Core items: Redemption + Moonstone Renewer + Dawncore - Ivern Jungle core items appear in 902 games with 56.7% win rate and 13.2% build pick rate.
- Core items: Rylai's Crystal Scepter + Malignance + Liandry's Torment - Ivern Jungle core items appear in 569 games with 54.8% win rate and 8.3% build pick rate.
- Boots: Ionian Boots of Lucidity - Ivern Jungle boots appear in 5,727 games with 50.9% win rate and 83.6% build pick rate.
- Boots: Boots of Swiftness - Ivern Jungle boots appear in 499 games with 50.5% win rate and 7.3% build pick rate.
Ivern Jungle rune pages from ranked games
- Summon Aery with Sorcery / Inspiration - Ivern Jungle rune page uses Summon Aery, Sorcery, and Inspiration in 2,886 games with 51.5% win rate and 42.1% rune pick rate.
- Summon Aery with Sorcery / Domination - Ivern Jungle rune page uses Summon Aery, Sorcery, and Domination in 871 games with 48.8% win rate and 12.7% rune pick rate.
- Glacial Augment with Inspiration / Resolve - Ivern Jungle rune page uses Glacial Augment, Inspiration, and Resolve in 817 games with 49.1% win rate and 11.9% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.