Karma Mid Build

RiftMind tracks Karma Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Karma Mid ranked performance context

  1. Karma Mid performance profile - Karma Mid profile: 2.47 KDA, 786 damage per minute, 362 gold per minute, 5.7 CS per minute, 43.3% kill participation across 1,420 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Karma Mid item builds from ranked games

  1. Starter items: Doran's Ring - Karma Mid starter items appear in 610 games with 49.2% win rate and 43.0% build pick rate.
  2. Starter items: Dark Seal - Karma Mid starter items appear in 129 games with 52.7% win rate and 9.1% build pick rate.
  3. Core items: Malignance + Shadowflame + Stormsurge - Karma Mid core items appear in 101 games with 52.5% win rate and 7.1% build pick rate.
  4. Core items: Malignance + Shadowflame + Luden's Echo - Karma Mid core items appear in 59 games with 39.0% win rate and 4.2% build pick rate.
  5. Core items: Rabadon's Deathcap + Malignance + Shadowflame - Karma Mid core items appear in 53 games with 45.3% win rate and 3.7% build pick rate.
  6. Boots: Crimson Lucidity - Karma Mid boots appear in 674 games with 47.3% win rate and 47.5% build pick rate.
  7. Boots: Spellslinger's Shoes - Karma Mid boots appear in 564 games with 49.8% win rate and 39.7% build pick rate.

Karma Mid rune pages from ranked games

  1. Arcane Comet with Sorcery / Domination - Karma Mid rune page uses Arcane Comet, Sorcery, and Domination in 225 games with 45.8% win rate and 15.8% rune pick rate.
  2. Arcane Comet with Sorcery / Inspiration - Karma Mid rune page uses Arcane Comet, Sorcery, and Inspiration in 132 games with 41.7% win rate and 9.3% rune pick rate.
  3. Summon Aery with Sorcery / Resolve - Karma Mid rune page uses Summon Aery, Sorcery, and Resolve in 62 games with 53.2% win rate and 4.4% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.