Karma Mid Build
RiftMind tracks Karma Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Karma Mid ranked performance context
- Karma Mid performance profile - Karma Mid profile: 2.47 KDA, 786 damage per minute, 362 gold per minute, 5.7 CS per minute, 43.3% kill participation across 1,420 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Karma Mid item builds from ranked games
- Starter items: Doran's Ring - Karma Mid starter items appear in 610 games with 49.2% win rate and 43.0% build pick rate.
- Starter items: Dark Seal - Karma Mid starter items appear in 129 games with 52.7% win rate and 9.1% build pick rate.
- Core items: Malignance + Shadowflame + Stormsurge - Karma Mid core items appear in 101 games with 52.5% win rate and 7.1% build pick rate.
- Core items: Malignance + Shadowflame + Luden's Echo - Karma Mid core items appear in 59 games with 39.0% win rate and 4.2% build pick rate.
- Core items: Rabadon's Deathcap + Malignance + Shadowflame - Karma Mid core items appear in 53 games with 45.3% win rate and 3.7% build pick rate.
- Boots: Crimson Lucidity - Karma Mid boots appear in 674 games with 47.3% win rate and 47.5% build pick rate.
- Boots: Spellslinger's Shoes - Karma Mid boots appear in 564 games with 49.8% win rate and 39.7% build pick rate.
Karma Mid rune pages from ranked games
- Arcane Comet with Sorcery / Domination - Karma Mid rune page uses Arcane Comet, Sorcery, and Domination in 225 games with 45.8% win rate and 15.8% rune pick rate.
- Arcane Comet with Sorcery / Inspiration - Karma Mid rune page uses Arcane Comet, Sorcery, and Inspiration in 132 games with 41.7% win rate and 9.3% rune pick rate.
- Summon Aery with Sorcery / Resolve - Karma Mid rune page uses Summon Aery, Sorcery, and Resolve in 62 games with 53.2% win rate and 4.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.