Kassadin Mid Build
RiftMind tracks Kassadin Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Kassadin Mid ranked performance context
- Kassadin Mid performance profile - Kassadin Mid profile: 2.28 KDA, 913 damage per minute, 431 gold per minute, 6.4 CS per minute, 42.1% kill participation across 19,026 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Kassadin Mid item builds from ranked games
- Starter items: Dark Seal - Kassadin Mid starter items appear in 4,539 games with 44.5% win rate and 23.9% build pick rate.
- Starter items: Doran's Ring - Kassadin Mid starter items appear in 1,683 games with 38.3% win rate and 8.8% build pick rate.
- Core items: Malignance + Zhonya's Hourglass + Rod of Ages - Kassadin Mid core items appear in 2,509 games with 60.6% win rate and 13.2% build pick rate.
- Core items: Rabadon's Deathcap + Malignance + Rod of Ages - Kassadin Mid core items appear in 2,021 games with 62.8% win rate and 10.6% build pick rate.
- Core items: Rabadon's Deathcap + Malignance + Zhonya's Hourglass - Kassadin Mid core items appear in 1,475 games with 58.5% win rate and 7.8% build pick rate.
- Boots: Spellslinger's Shoes - Kassadin Mid boots appear in 10,124 games with 51.4% win rate and 53.2% build pick rate.
- Boots: Chainlaced Crushers - Kassadin Mid boots appear in 3,960 games with 51.1% win rate and 20.8% build pick rate.
Kassadin Mid rune pages from ranked games
- First Strike with Inspiration / Domination - Kassadin Mid rune page uses First Strike, Inspiration, and Domination in 3,943 games with 49.3% win rate and 20.7% rune pick rate.
- Electrocute with Domination / Precision - Kassadin Mid rune page uses Electrocute, Domination, and Precision in 3,363 games with 47.8% win rate and 17.7% rune pick rate.
- Electrocute with Domination / Resolve - Kassadin Mid rune page uses Electrocute, Domination, and Resolve in 2,901 games with 50.1% win rate and 15.2% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.