Lee Sin Top Build

RiftMind tracks Lee Sin Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-10-20. Data is current for LoL patch 26.20 (all regions, low elo and high elo).

Lee Sin Top ranked performance context

  1. Lee Sin Top performance profile - Lee Sin Top profile: 1.72 KDA, 806 damage per minute, 414 gold per minute, 6.2 CS per minute, 38.5% kill participation across 2,774 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Lee Sin Top item builds from ranked games

  1. Starter items: Doran's Blade - Lee Sin Top starter items appear in 1,103 games with 40.8% win rate and 39.8% build pick rate.
  2. Starter items: Long Sword - Lee Sin Top starter items appear in 522 games with 39.7% win rate and 18.8% build pick rate.
  3. Core items: Ravenous Hydra + Death's Dance + Eclipse - Lee Sin Top core items appear in 528 games with 51.3% win rate and 19.0% build pick rate.
  4. Core items: Black Cleaver + Death's Dance + Eclipse - Lee Sin Top core items appear in 226 games with 47.3% win rate and 8.1% build pick rate.
  5. Core items: Black Cleaver + Ravenous Hydra + Eclipse - Lee Sin Top core items appear in 166 games with 51.8% win rate and 6.0% build pick rate.
  6. Boots: Plated Steelcaps - Lee Sin Top boots appear in 1,363 games with 44.0% win rate and 49.1% build pick rate.
  7. Boots: Mercury's Treads - Lee Sin Top boots appear in 715 games with 44.9% win rate and 25.8% build pick rate.

Lee Sin Top rune pages from ranked games

  1. Conqueror with Precision / Domination - Lee Sin Top rune page uses Conqueror, Precision, and Domination in 844 games with 41.7% win rate and 30.4% rune pick rate.
  2. Electrocute with Domination / Precision - Lee Sin Top rune page uses Electrocute, Domination, and Precision in 265 games with 38.1% win rate and 9.6% rune pick rate.
  3. Conqueror with Precision / Inspiration - Lee Sin Top rune page uses Conqueror, Precision, and Inspiration in 246 games with 46.7% win rate and 8.9% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.