Locke Jungle Build
RiftMind tracks Locke Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Locke Jungle ranked performance context
- Locke Jungle performance profile - Locke Jungle profile: 2.50 KDA, 692 damage per minute, 464 gold per minute, 6.2 CS per minute, 49.9% kill participation across 6,481 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Locke Jungle item builds from ranked games
- Starter items: Dark Seal - Locke Jungle starter items appear in 1,625 games with 44.2% win rate and 25.1% build pick rate.
- Starter items: Scorchclaw Pup - Locke Jungle starter items appear in 132 games with 15.9% win rate and 2.0% build pick rate.
- Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Locke Jungle core items appear in 2,295 games with 46.5% win rate and 35.4% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Locke Jungle core items appear in 1,631 games with 50.3% win rate and 25.2% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Zhonya's Hourglass - Locke Jungle core items appear in 1,124 games with 50.4% win rate and 17.3% build pick rate.
- Boots: Sorcerer's Shoes - Locke Jungle boots appear in 5,003 games with 44.5% win rate and 77.2% build pick rate.
- Boots: Mercury's Treads - Locke Jungle boots appear in 487 games with 42.9% win rate and 7.5% build pick rate.
Locke Jungle rune pages from ranked games
- Dark Harvest with Domination / Precision - Locke Jungle rune page uses Dark Harvest, Domination, and Precision in 1,707 games with 46.6% win rate and 26.3% rune pick rate.
- Dark Harvest with Domination / Inspiration - Locke Jungle rune page uses Dark Harvest, Domination, and Inspiration in 980 games with 45.5% win rate and 15.1% rune pick rate.
- Electrocute with Domination / Resolve - Locke Jungle rune page uses Electrocute, Domination, and Resolve in 727 games with 38.4% win rate and 11.2% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.