Locke Jungle Build

RiftMind tracks Locke Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-09-20. Data is current for LoL patch 26.18 (all regions, low elo and high elo).

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.

Locke Jungle ranked performance context

  1. Locke Jungle performance profile - Locke Jungle profile: 2.42 KDA, 713 damage per minute, 460 gold per minute, 6.1 CS per minute, 49.1% kill participation across 2,669 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Locke Jungle item builds from ranked games

  1. Starter items: Dark Seal - Locke Jungle starter items appear in 523 games with 45.7% win rate and 19.6% build pick rate.
  2. Starter items: Scorchclaw Pup - Locke Jungle starter items appear in 56 games with 23.2% win rate and 2.1% build pick rate.
  3. Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Locke Jungle core items appear in 966 games with 46.5% win rate and 36.2% build pick rate.
  4. Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Locke Jungle core items appear in 637 games with 54.5% win rate and 23.9% build pick rate.
  5. Core items: Lich Bane + Shadowflame + Stormsurge - Locke Jungle core items appear in 455 games with 48.6% win rate and 17.0% build pick rate.
  6. Boots: Sorcerer's Shoes - Locke Jungle boots appear in 2,012 games with 46.3% win rate and 75.4% build pick rate.
  7. Boots: Mercury's Treads - Locke Jungle boots appear in 212 games with 37.3% win rate and 7.9% build pick rate.

Locke Jungle rune pages from ranked games

  1. Dark Harvest with Domination / Inspiration - Locke Jungle rune page uses Dark Harvest, Domination, and Inspiration in 765 games with 47.3% win rate and 28.7% rune pick rate.
  2. Electrocute with Domination / Resolve - Locke Jungle rune page uses Electrocute, Domination, and Resolve in 474 games with 43.7% win rate and 17.8% rune pick rate.
  3. Dark Harvest with Domination / Inspiration - Locke Jungle rune page uses Dark Harvest, Domination, and Inspiration in 196 games with 46.9% win rate and 7.3% rune pick rate.