Locke Jungle Build
RiftMind tracks Locke Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-09-20. Data is current for LoL patch 26.18 (all regions, low elo and high elo).
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.
Locke Jungle ranked performance context
- Locke Jungle performance profile - Locke Jungle profile: 2.42 KDA, 713 damage per minute, 460 gold per minute, 6.1 CS per minute, 49.1% kill participation across 2,669 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Locke Jungle item builds from ranked games
- Starter items: Dark Seal - Locke Jungle starter items appear in 523 games with 45.7% win rate and 19.6% build pick rate.
- Starter items: Scorchclaw Pup - Locke Jungle starter items appear in 56 games with 23.2% win rate and 2.1% build pick rate.
- Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Locke Jungle core items appear in 966 games with 46.5% win rate and 36.2% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Locke Jungle core items appear in 637 games with 54.5% win rate and 23.9% build pick rate.
- Core items: Lich Bane + Shadowflame + Stormsurge - Locke Jungle core items appear in 455 games with 48.6% win rate and 17.0% build pick rate.
- Boots: Sorcerer's Shoes - Locke Jungle boots appear in 2,012 games with 46.3% win rate and 75.4% build pick rate.
- Boots: Mercury's Treads - Locke Jungle boots appear in 212 games with 37.3% win rate and 7.9% build pick rate.
Locke Jungle rune pages from ranked games
- Dark Harvest with Domination / Inspiration - Locke Jungle rune page uses Dark Harvest, Domination, and Inspiration in 765 games with 47.3% win rate and 28.7% rune pick rate.
- Electrocute with Domination / Resolve - Locke Jungle rune page uses Electrocute, Domination, and Resolve in 474 games with 43.7% win rate and 17.8% rune pick rate.
- Dark Harvest with Domination / Inspiration - Locke Jungle rune page uses Dark Harvest, Domination, and Inspiration in 196 games with 46.9% win rate and 7.3% rune pick rate.