Locke Jungle Build

RiftMind tracks Locke Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Locke Jungle ranked performance context

  1. Locke Jungle performance profile - Locke Jungle profile: 2.50 KDA, 692 damage per minute, 464 gold per minute, 6.2 CS per minute, 49.9% kill participation across 6,481 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Locke Jungle item builds from ranked games

  1. Starter items: Dark Seal - Locke Jungle starter items appear in 1,625 games with 44.2% win rate and 25.1% build pick rate.
  2. Starter items: Scorchclaw Pup - Locke Jungle starter items appear in 132 games with 15.9% win rate and 2.0% build pick rate.
  3. Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Locke Jungle core items appear in 2,295 games with 46.5% win rate and 35.4% build pick rate.
  4. Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Locke Jungle core items appear in 1,631 games with 50.3% win rate and 25.2% build pick rate.
  5. Core items: Rabadon's Deathcap + Lich Bane + Zhonya's Hourglass - Locke Jungle core items appear in 1,124 games with 50.4% win rate and 17.3% build pick rate.
  6. Boots: Sorcerer's Shoes - Locke Jungle boots appear in 5,003 games with 44.5% win rate and 77.2% build pick rate.
  7. Boots: Mercury's Treads - Locke Jungle boots appear in 487 games with 42.9% win rate and 7.5% build pick rate.

Locke Jungle rune pages from ranked games

  1. Dark Harvest with Domination / Precision - Locke Jungle rune page uses Dark Harvest, Domination, and Precision in 1,707 games with 46.6% win rate and 26.3% rune pick rate.
  2. Dark Harvest with Domination / Inspiration - Locke Jungle rune page uses Dark Harvest, Domination, and Inspiration in 980 games with 45.5% win rate and 15.1% rune pick rate.
  3. Electrocute with Domination / Resolve - Locke Jungle rune page uses Electrocute, Domination, and Resolve in 727 games with 38.4% win rate and 11.2% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.