Locke Mid Build
RiftMind tracks Locke Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Locke Mid ranked performance context
- Locke Mid performance profile - Locke Mid profile: 2.18 KDA, 839 damage per minute, 434 gold per minute, 5.8 CS per minute, 45.5% kill participation across 51,519 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Locke Mid item builds from ranked games
- Starter items: Doran's Ring - Locke Mid starter items appear in 17,826 games with 44.1% win rate and 34.6% build pick rate.
- Starter items: Dark Seal - Locke Mid starter items appear in 13,146 games with 46.1% win rate and 25.5% build pick rate.
- Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Locke Mid core items appear in 14,869 games with 51.2% win rate and 28.9% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Locke Mid core items appear in 9,450 games with 54.5% win rate and 18.3% build pick rate.
- Core items: Lich Bane + Shadowflame + Stormsurge - Locke Mid core items appear in 7,081 games with 51.6% win rate and 13.7% build pick rate.
- Boots: Spellslinger's Shoes - Locke Mid boots appear in 37,897 games with 49.1% win rate and 73.6% build pick rate.
- Boots: Chainlaced Crushers - Locke Mid boots appear in 8,484 games with 43.8% win rate and 16.5% build pick rate.
Locke Mid rune pages from ranked games
- Electrocute with Domination / Resolve - Locke Mid rune page uses Electrocute, Domination, and Resolve in 17,715 games with 46.0% win rate and 34.4% rune pick rate.
- Electrocute with Domination / Precision - Locke Mid rune page uses Electrocute, Domination, and Precision in 13,126 games with 48.8% win rate and 25.5% rune pick rate.
- Electrocute with Domination / Precision - Locke Mid rune page uses Electrocute, Domination, and Precision in 3,587 games with 47.9% win rate and 7.0% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.