Locke Mid Build

RiftMind tracks Locke Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Locke Mid ranked performance context

  1. Locke Mid performance profile - Locke Mid profile: 2.18 KDA, 839 damage per minute, 434 gold per minute, 5.8 CS per minute, 45.5% kill participation across 51,519 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Locke Mid item builds from ranked games

  1. Starter items: Doran's Ring - Locke Mid starter items appear in 17,826 games with 44.1% win rate and 34.6% build pick rate.
  2. Starter items: Dark Seal - Locke Mid starter items appear in 13,146 games with 46.1% win rate and 25.5% build pick rate.
  3. Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Locke Mid core items appear in 14,869 games with 51.2% win rate and 28.9% build pick rate.
  4. Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Locke Mid core items appear in 9,450 games with 54.5% win rate and 18.3% build pick rate.
  5. Core items: Lich Bane + Shadowflame + Stormsurge - Locke Mid core items appear in 7,081 games with 51.6% win rate and 13.7% build pick rate.
  6. Boots: Spellslinger's Shoes - Locke Mid boots appear in 37,897 games with 49.1% win rate and 73.6% build pick rate.
  7. Boots: Chainlaced Crushers - Locke Mid boots appear in 8,484 games with 43.8% win rate and 16.5% build pick rate.

Locke Mid rune pages from ranked games

  1. Electrocute with Domination / Resolve - Locke Mid rune page uses Electrocute, Domination, and Resolve in 17,715 games with 46.0% win rate and 34.4% rune pick rate.
  2. Electrocute with Domination / Precision - Locke Mid rune page uses Electrocute, Domination, and Precision in 13,126 games with 48.8% win rate and 25.5% rune pick rate.
  3. Electrocute with Domination / Precision - Locke Mid rune page uses Electrocute, Domination, and Precision in 3,587 games with 47.9% win rate and 7.0% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.