Locke Top Build
RiftMind tracks Locke Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Locke Top ranked performance context
- Locke Top performance profile - Locke Top profile: 1.80 KDA, 782 damage per minute, 415 gold per minute, 5.8 CS per minute, 38.3% kill participation across 1,710 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Locke Top item builds from ranked games
- Starter items: Doran's Ring - Locke Top starter items appear in 610 games with 43.8% win rate and 35.7% build pick rate.
- Starter items: Dark Seal - Locke Top starter items appear in 359 games with 43.7% win rate and 21.0% build pick rate.
- Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Locke Top core items appear in 366 games with 45.1% win rate and 21.4% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Locke Top core items appear in 278 games with 53.2% win rate and 16.3% build pick rate.
- Core items: Lich Bane + Shadowflame + Stormsurge - Locke Top core items appear in 266 games with 48.9% win rate and 15.6% build pick rate.
- Boots: Sorcerer's Shoes - Locke Top boots appear in 1,178 games with 45.6% win rate and 68.9% build pick rate.
- Boots: Mercury's Treads - Locke Top boots appear in 189 games with 47.6% win rate and 11.1% build pick rate.
Locke Top rune pages from ranked games
- Electrocute with Domination / Resolve - Locke Top rune page uses Electrocute, Domination, and Resolve in 438 games with 45.0% win rate and 25.6% rune pick rate.
- Electrocute with Domination / Precision - Locke Top rune page uses Electrocute, Domination, and Precision in 423 games with 43.3% win rate and 24.7% rune pick rate.
- Stormraider's Surge with Sorcery / Resolve - Locke Top rune page uses Stormraider's Surge, Sorcery, and Resolve in 105 games with 45.7% win rate and 6.1% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.