Locke Top Build

RiftMind tracks Locke Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Locke Top ranked performance context

  1. Locke Top performance profile - Locke Top profile: 1.80 KDA, 782 damage per minute, 415 gold per minute, 5.8 CS per minute, 38.3% kill participation across 1,710 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Locke Top item builds from ranked games

  1. Starter items: Doran's Ring - Locke Top starter items appear in 610 games with 43.8% win rate and 35.7% build pick rate.
  2. Starter items: Dark Seal - Locke Top starter items appear in 359 games with 43.7% win rate and 21.0% build pick rate.
  3. Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Locke Top core items appear in 366 games with 45.1% win rate and 21.4% build pick rate.
  4. Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Locke Top core items appear in 278 games with 53.2% win rate and 16.3% build pick rate.
  5. Core items: Lich Bane + Shadowflame + Stormsurge - Locke Top core items appear in 266 games with 48.9% win rate and 15.6% build pick rate.
  6. Boots: Sorcerer's Shoes - Locke Top boots appear in 1,178 games with 45.6% win rate and 68.9% build pick rate.
  7. Boots: Mercury's Treads - Locke Top boots appear in 189 games with 47.6% win rate and 11.1% build pick rate.

Locke Top rune pages from ranked games

  1. Electrocute with Domination / Resolve - Locke Top rune page uses Electrocute, Domination, and Resolve in 438 games with 45.0% win rate and 25.6% rune pick rate.
  2. Electrocute with Domination / Precision - Locke Top rune page uses Electrocute, Domination, and Precision in 423 games with 43.3% win rate and 24.7% rune pick rate.
  3. Stormraider's Surge with Sorcery / Resolve - Locke Top rune page uses Stormraider's Surge, Sorcery, and Resolve in 105 games with 45.7% win rate and 6.1% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.