Lux ADC Build
RiftMind tracks Lux ADC rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Lux ADC ranked performance context
- Lux ADC performance profile - Lux ADC profile: 3.09 KDA, 923 damage per minute, 443 gold per minute, 6.3 CS per minute, 51.5% kill participation across 5,329 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Lux ADC item builds from ranked games
- Starter items: Doran's Ring - Lux ADC starter items appear in 2,742 games with 54.7% win rate and 51.5% build pick rate.
- Starter items: Dark Seal - Lux ADC starter items appear in 1,047 games with 53.7% win rate and 19.6% build pick rate.
- Core items: Shadowflame + Stormsurge + Luden's Echo - Lux ADC core items appear in 1,381 games with 51.1% win rate and 25.9% build pick rate.
- Core items: Malignance + Shadowflame + Stormsurge - Lux ADC core items appear in 1,128 games with 55.5% win rate and 21.2% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Stormsurge - Lux ADC core items appear in 1,001 games with 55.3% win rate and 18.8% build pick rate.
- Boots: Sorcerer's Shoes - Lux ADC boots appear in 4,756 games with 54.0% win rate and 89.2% build pick rate.
- Boots: Ionian Boots of Lucidity - Lux ADC boots appear in 249 games with 51.8% win rate and 4.7% build pick rate.
Lux ADC rune pages from ranked games
- Arcane Comet with Sorcery / Domination - Lux ADC rune page uses Arcane Comet, Sorcery, and Domination in 1,683 games with 53.7% win rate and 31.6% rune pick rate.
- Dark Harvest with Domination / Sorcery - Lux ADC rune page uses Dark Harvest, Domination, and Sorcery in 1,225 games with 52.6% win rate and 23.0% rune pick rate.
- Arcane Comet with Sorcery / Inspiration - Lux ADC rune page uses Arcane Comet, Sorcery, and Inspiration in 245 games with 54.3% win rate and 4.6% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.