Lux Mid Build

RiftMind tracks Lux Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Lux Mid ranked performance context

  1. Lux Mid performance profile - Lux Mid profile: 2.73 KDA, 917 damage per minute, 400 gold per minute, 6.3 CS per minute, 46.5% kill participation across 49,790 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Lux Mid item builds from ranked games

  1. Starter items: Doran's Ring - Lux Mid starter items appear in 20,393 games with 50.6% win rate and 41.0% build pick rate.
  2. Starter items: Dark Seal - Lux Mid starter items appear in 5,222 games with 53.0% win rate and 10.5% build pick rate.
  3. Core items: Shadowflame + Stormsurge + Luden's Echo - Lux Mid core items appear in 11,429 games with 54.6% win rate and 23.0% build pick rate.
  4. Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Lux Mid core items appear in 6,802 games with 55.2% win rate and 13.7% build pick rate.
  5. Core items: Rabadon's Deathcap + Stormsurge + Luden's Echo - Lux Mid core items appear in 5,528 games with 56.8% win rate and 11.1% build pick rate.
  6. Boots: Spellslinger's Shoes - Lux Mid boots appear in 43,408 games with 52.5% win rate and 87.2% build pick rate.
  7. Boots: Crimson Lucidity - Lux Mid boots appear in 3,366 games with 48.3% win rate and 6.8% build pick rate.

Lux Mid rune pages from ranked games

  1. Arcane Comet with Sorcery / Domination - Lux Mid rune page uses Arcane Comet, Sorcery, and Domination in 21,089 games with 51.7% win rate and 42.4% rune pick rate.
  2. Dark Harvest with Domination / Sorcery - Lux Mid rune page uses Dark Harvest, Domination, and Sorcery in 8,887 games with 50.6% win rate and 17.8% rune pick rate.
  3. Arcane Comet with Sorcery / Precision - Lux Mid rune page uses Arcane Comet, Sorcery, and Precision in 5,321 games with 51.0% win rate and 10.7% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.