Mel ADC Build
RiftMind tracks Mel ADC rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Mel ADC ranked performance context
- Mel ADC performance profile - Mel ADC profile: 2.66 KDA, 844 damage per minute, 467 gold per minute, 7.0 CS per minute, 48.1% kill participation across 8,316 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Mel ADC item builds from ranked games
- Starter items: Doran's Ring - Mel ADC starter items appear in 4,291 games with 51.5% win rate and 51.6% build pick rate.
- Starter items: Dark Seal - Mel ADC starter items appear in 995 games with 52.3% win rate and 12.0% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Mel ADC core items appear in 2,532 games with 52.1% win rate and 30.4% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Luden's Echo - Mel ADC core items appear in 1,609 games with 49.7% win rate and 19.3% build pick rate.
- Core items: Rabadon's Deathcap + Zhonya's Hourglass + Shadowflame - Mel ADC core items appear in 1,363 games with 50.2% win rate and 16.4% build pick rate.
- Boots: Sorcerer's Shoes - Mel ADC boots appear in 6,167 games with 50.4% win rate and 74.2% build pick rate.
- Boots: Ionian Boots of Lucidity - Mel ADC boots appear in 1,710 games with 51.3% win rate and 20.6% build pick rate.
Mel ADC rune pages from ranked games
- Arcane Comet with Sorcery / Precision - Mel ADC rune page uses Arcane Comet, Sorcery, and Precision in 3,120 games with 49.4% win rate and 37.5% rune pick rate.
- Dark Harvest with Domination / Sorcery - Mel ADC rune page uses Dark Harvest, Domination, and Sorcery in 895 games with 47.8% win rate and 10.8% rune pick rate.
- Arcane Comet with Sorcery / Precision - Mel ADC rune page uses Arcane Comet, Sorcery, and Precision in 537 games with 47.3% win rate and 6.5% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.