Mel Mid Build

RiftMind tracks Mel Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Mel Mid ranked performance context

  1. Mel Mid performance profile - Mel Mid profile: 2.34 KDA, 866 damage per minute, 428 gold per minute, 6.9 CS per minute, 43.0% kill participation across 31,533 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Mel Mid item builds from ranked games

  1. Starter items: Doran's Ring - Mel Mid starter items appear in 11,198 games with 45.9% win rate and 35.5% build pick rate.
  2. Starter items: Dark Seal - Mel Mid starter items appear in 2,199 games with 51.3% win rate and 7.0% build pick rate.
  3. Core items: Zhonya's Hourglass + Shadowflame + Luden's Echo - Mel Mid core items appear in 7,954 games with 49.9% win rate and 25.2% build pick rate.
  4. Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Mel Mid core items appear in 6,633 games with 53.5% win rate and 21.0% build pick rate.
  5. Core items: Rabadon's Deathcap + Zhonya's Hourglass + Shadowflame - Mel Mid core items appear in 3,989 games with 53.0% win rate and 12.7% build pick rate.
  6. Boots: Spellslinger's Shoes - Mel Mid boots appear in 24,604 games with 49.0% win rate and 78.0% build pick rate.
  7. Boots: Crimson Lucidity - Mel Mid boots appear in 4,270 games with 47.3% win rate and 13.5% build pick rate.

Mel Mid rune pages from ranked games

  1. Arcane Comet with Sorcery / Precision - Mel Mid rune page uses Arcane Comet, Sorcery, and Precision in 13,134 games with 48.0% win rate and 41.7% rune pick rate.
  2. Dark Harvest with Domination / Sorcery - Mel Mid rune page uses Dark Harvest, Domination, and Sorcery in 4,036 games with 45.8% win rate and 12.8% rune pick rate.
  3. Arcane Comet with Sorcery / Precision - Mel Mid rune page uses Arcane Comet, Sorcery, and Precision in 3,420 games with 47.2% win rate and 10.8% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.