Mel Mid Build
RiftMind tracks Mel Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Mel Mid ranked performance context
- Mel Mid performance profile - Mel Mid profile: 2.34 KDA, 866 damage per minute, 428 gold per minute, 6.9 CS per minute, 43.0% kill participation across 31,533 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Mel Mid item builds from ranked games
- Starter items: Doran's Ring - Mel Mid starter items appear in 11,198 games with 45.9% win rate and 35.5% build pick rate.
- Starter items: Dark Seal - Mel Mid starter items appear in 2,199 games with 51.3% win rate and 7.0% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Luden's Echo - Mel Mid core items appear in 7,954 games with 49.9% win rate and 25.2% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Mel Mid core items appear in 6,633 games with 53.5% win rate and 21.0% build pick rate.
- Core items: Rabadon's Deathcap + Zhonya's Hourglass + Shadowflame - Mel Mid core items appear in 3,989 games with 53.0% win rate and 12.7% build pick rate.
- Boots: Spellslinger's Shoes - Mel Mid boots appear in 24,604 games with 49.0% win rate and 78.0% build pick rate.
- Boots: Crimson Lucidity - Mel Mid boots appear in 4,270 games with 47.3% win rate and 13.5% build pick rate.
Mel Mid rune pages from ranked games
- Arcane Comet with Sorcery / Precision - Mel Mid rune page uses Arcane Comet, Sorcery, and Precision in 13,134 games with 48.0% win rate and 41.7% rune pick rate.
- Dark Harvest with Domination / Sorcery - Mel Mid rune page uses Dark Harvest, Domination, and Sorcery in 4,036 games with 45.8% win rate and 12.8% rune pick rate.
- Arcane Comet with Sorcery / Precision - Mel Mid rune page uses Arcane Comet, Sorcery, and Precision in 3,420 games with 47.2% win rate and 10.8% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.