Naafiri Mid Build
RiftMind tracks Naafiri Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Naafiri Mid ranked performance context
- Naafiri Mid performance profile - Naafiri Mid profile: 2.37 KDA, 911 damage per minute, 430 gold per minute, 6.6 CS per minute, 44.3% kill participation across 14,043 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Naafiri Mid item builds from ranked games
- Starter items: Doran's Blade - Naafiri Mid starter items appear in 4,839 games with 48.7% win rate and 34.5% build pick rate.
- Starter items: Long Sword - Naafiri Mid starter items appear in 2,992 games with 46.7% win rate and 21.3% build pick rate.
- Core items: Serylda's Grudge + Axiom Arc + Voltaic Cyclosword - Naafiri Mid core items appear in 2,776 games with 55.9% win rate and 19.8% build pick rate.
- Core items: Edge of Night + Axiom Arc + Voltaic Cyclosword - Naafiri Mid core items appear in 1,643 games with 56.4% win rate and 11.7% build pick rate.
- Core items: Edge of Night + Serylda's Grudge + Voltaic Cyclosword - Naafiri Mid core items appear in 1,403 games with 55.3% win rate and 10.0% build pick rate.
- Boots: Crimson Lucidity - Naafiri Mid boots appear in 5,317 games with 50.5% win rate and 37.9% build pick rate.
- Boots: Chainlaced Crushers - Naafiri Mid boots appear in 3,532 games with 49.9% win rate and 25.2% build pick rate.
Naafiri Mid rune pages from ranked games
- Deathfire Touch with Sorcery / Precision - Naafiri Mid rune page uses Deathfire Touch, Sorcery, and Precision in 3,521 games with 51.3% win rate and 25.1% rune pick rate.
- Electrocute with Domination / Precision - Naafiri Mid rune page uses Electrocute, Domination, and Precision in 3,009 games with 48.4% win rate and 21.4% rune pick rate.
- Hail of Blades with Domination / Sorcery - Naafiri Mid rune page uses Hail of Blades, Domination, and Sorcery in 1,533 games with 52.3% win rate and 10.9% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.