Naafiri Top Build
RiftMind tracks Naafiri Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Naafiri Top ranked performance context
- Naafiri Top performance profile - Naafiri Top profile: 2.16 KDA, 932 damage per minute, 431 gold per minute, 6.9 CS per minute, 38.7% kill participation across 3,551 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Naafiri Top item builds from ranked games
- Starter items: Doran's Blade - Naafiri Top starter items appear in 1,166 games with 52.0% win rate and 32.8% build pick rate.
- Starter items: Long Sword - Naafiri Top starter items appear in 737 games with 45.9% win rate and 20.8% build pick rate.
- Core items: Eclipse + Serylda's Grudge + Voltaic Cyclosword - Naafiri Top core items appear in 328 games with 55.2% win rate and 9.2% build pick rate.
- Core items: Serylda's Grudge + Axiom Arc + Voltaic Cyclosword - Naafiri Top core items appear in 318 games with 56.6% win rate and 9.0% build pick rate.
- Core items: Edge of Night + Serylda's Grudge + Voltaic Cyclosword - Naafiri Top core items appear in 289 games with 57.1% win rate and 8.1% build pick rate.
- Boots: Ionian Boots of Lucidity - Naafiri Top boots appear in 1,463 games with 50.6% win rate and 41.2% build pick rate.
- Boots: Plated Steelcaps - Naafiri Top boots appear in 847 games with 53.6% win rate and 23.9% build pick rate.
Naafiri Top rune pages from ranked games
- Electrocute with Domination / Precision - Naafiri Top rune page uses Electrocute, Domination, and Precision in 690 games with 48.7% win rate and 19.4% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Naafiri Top rune page uses Deathfire Touch, Sorcery, and Precision in 242 games with 53.7% win rate and 6.8% rune pick rate.
- Conqueror with Precision / Domination - Naafiri Top rune page uses Conqueror, Precision, and Domination in 238 games with 47.5% win rate and 6.7% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.