Quinn Mid Build
RiftMind tracks Quinn Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Quinn Mid ranked performance context
- Quinn Mid performance profile - Quinn Mid profile: 2.11 KDA, 932 damage per minute, 442 gold per minute, 6.0 CS per minute, 47.9% kill participation across 2,415 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Quinn Mid item builds from ranked games
- Starter items: Doran's Blade - Quinn Mid starter items appear in 560 games with 48.0% win rate and 23.2% build pick rate.
- Starter items: Long Sword - Quinn Mid starter items appear in 373 games with 44.8% win rate and 15.4% build pick rate.
- Core items: Lord Dominik's Regards + The Collector + Profane Hydra - Quinn Mid core items appear in 399 games with 58.9% win rate and 16.5% build pick rate.
- Core items: Edge of Night + The Collector + Profane Hydra - Quinn Mid core items appear in 353 games with 62.3% win rate and 14.6% build pick rate.
- Core items: Lord Dominik's Regards + Edge of Night + The Collector - Quinn Mid core items appear in 307 games with 64.2% win rate and 12.7% build pick rate.
- Boots: Swiftmarch - Quinn Mid boots appear in 951 games with 54.9% win rate and 39.4% build pick rate.
- Boots: Chainlaced Crushers - Quinn Mid boots appear in 195 games with 44.6% win rate and 8.1% build pick rate.
Quinn Mid rune pages from ranked games
- Electrocute with Domination / Sorcery - Quinn Mid rune page uses Electrocute, Domination, and Sorcery in 782 games with 49.7% win rate and 32.4% rune pick rate.
- Electrocute with Domination / Precision - Quinn Mid rune page uses Electrocute, Domination, and Precision in 342 games with 49.1% win rate and 14.2% rune pick rate.
- Press the Attack with Precision / Domination - Quinn Mid rune page uses Press the Attack, Precision, and Domination in 90 games with 54.4% win rate and 3.7% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.