Riven Jungle Build

RiftMind tracks Riven Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Riven Jungle ranked performance context

  1. Riven Jungle performance profile - Riven Jungle profile: 2.23 KDA, 592 damage per minute, 448 gold per minute, 6.7 CS per minute, 43.8% kill participation across 1,270 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Riven Jungle item builds from ranked games

  1. Starter items: Long Sword - Riven Jungle starter items appear in 363 games with 36.6% win rate and 28.6% build pick rate.
  2. Starter items: Scorchclaw Pup - Riven Jungle starter items appear in 15 games with 0.0% win rate and 1.2% build pick rate.
  3. Core items: Endless Hunger + Death's Dance + Axiom Arc - Riven Jungle core items appear in 302 games with 55.6% win rate and 23.8% build pick rate.
  4. Core items: Endless Hunger + Maw of Malmortius + Death's Dance - Riven Jungle core items appear in 141 games with 59.6% win rate and 11.1% build pick rate.
  5. Core items: Endless Hunger + Death's Dance + Eclipse - Riven Jungle core items appear in 113 games with 56.6% win rate and 8.9% build pick rate.
  6. Boots: Ionian Boots of Lucidity - Riven Jungle boots appear in 631 games with 43.9% win rate and 49.7% build pick rate.
  7. Boots: Plated Steelcaps - Riven Jungle boots appear in 204 games with 45.1% win rate and 16.1% build pick rate.

Riven Jungle rune pages from ranked games

  1. Conqueror with Precision / Inspiration - Riven Jungle rune page uses Conqueror, Precision, and Inspiration in 348 games with 44.5% win rate and 27.4% rune pick rate.
  2. Conqueror with Precision / Sorcery - Riven Jungle rune page uses Conqueror, Precision, and Sorcery in 170 games with 40.0% win rate and 13.4% rune pick rate.
  3. Conqueror with Precision / Inspiration - Riven Jungle rune page uses Conqueror, Precision, and Inspiration in 115 games with 41.7% win rate and 9.1% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.