Riven Jungle Build
RiftMind tracks Riven Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Riven Jungle ranked performance context
- Riven Jungle performance profile - Riven Jungle profile: 2.23 KDA, 592 damage per minute, 448 gold per minute, 6.7 CS per minute, 43.8% kill participation across 1,270 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Riven Jungle item builds from ranked games
- Starter items: Long Sword - Riven Jungle starter items appear in 363 games with 36.6% win rate and 28.6% build pick rate.
- Starter items: Scorchclaw Pup - Riven Jungle starter items appear in 15 games with 0.0% win rate and 1.2% build pick rate.
- Core items: Endless Hunger + Death's Dance + Axiom Arc - Riven Jungle core items appear in 302 games with 55.6% win rate and 23.8% build pick rate.
- Core items: Endless Hunger + Maw of Malmortius + Death's Dance - Riven Jungle core items appear in 141 games with 59.6% win rate and 11.1% build pick rate.
- Core items: Endless Hunger + Death's Dance + Eclipse - Riven Jungle core items appear in 113 games with 56.6% win rate and 8.9% build pick rate.
- Boots: Ionian Boots of Lucidity - Riven Jungle boots appear in 631 games with 43.9% win rate and 49.7% build pick rate.
- Boots: Plated Steelcaps - Riven Jungle boots appear in 204 games with 45.1% win rate and 16.1% build pick rate.
Riven Jungle rune pages from ranked games
- Conqueror with Precision / Inspiration - Riven Jungle rune page uses Conqueror, Precision, and Inspiration in 348 games with 44.5% win rate and 27.4% rune pick rate.
- Conqueror with Precision / Sorcery - Riven Jungle rune page uses Conqueror, Precision, and Sorcery in 170 games with 40.0% win rate and 13.4% rune pick rate.
- Conqueror with Precision / Inspiration - Riven Jungle rune page uses Conqueror, Precision, and Inspiration in 115 games with 41.7% win rate and 9.1% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.