Riven Mid Build
RiftMind tracks Riven Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Riven Mid ranked performance context
- Riven Mid performance profile - Riven Mid profile: 1.97 KDA, 723 damage per minute, 436 gold per minute, 6.5 CS per minute, 40.5% kill participation across 3,549 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Riven Mid item builds from ranked games
- Starter items: Doran's Blade - Riven Mid starter items appear in 1,316 games with 44.8% win rate and 37.1% build pick rate.
- Starter items: Long Sword - Riven Mid starter items appear in 777 games with 42.0% win rate and 21.9% build pick rate.
- Core items: Endless Hunger + Death's Dance + Axiom Arc - Riven Mid core items appear in 990 games with 64.0% win rate and 27.9% build pick rate.
- Core items: Endless Hunger + Maw of Malmortius + Death's Dance - Riven Mid core items appear in 546 games with 62.1% win rate and 15.4% build pick rate.
- Core items: Endless Hunger + Maw of Malmortius + Axiom Arc - Riven Mid core items appear in 419 games with 59.7% win rate and 11.8% build pick rate.
- Boots: Crimson Lucidity - Riven Mid boots appear in 1,759 games with 49.0% win rate and 49.6% build pick rate.
- Boots: Immortal Path - Riven Mid boots appear in 916 games with 52.5% win rate and 25.8% build pick rate.
Riven Mid rune pages from ranked games
- Conqueror with Precision / Inspiration - Riven Mid rune page uses Conqueror, Precision, and Inspiration in 1,724 games with 48.1% win rate and 48.6% rune pick rate.
- Conqueror with Precision / Sorcery - Riven Mid rune page uses Conqueror, Precision, and Sorcery in 442 games with 46.4% win rate and 12.5% rune pick rate.
- Conqueror with Precision / Inspiration - Riven Mid rune page uses Conqueror, Precision, and Inspiration in 165 games with 51.5% win rate and 4.6% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.