Riven Mid Build

RiftMind tracks Riven Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Riven Mid ranked performance context

  1. Riven Mid performance profile - Riven Mid profile: 1.97 KDA, 723 damage per minute, 436 gold per minute, 6.5 CS per minute, 40.5% kill participation across 3,549 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Riven Mid item builds from ranked games

  1. Starter items: Doran's Blade - Riven Mid starter items appear in 1,316 games with 44.8% win rate and 37.1% build pick rate.
  2. Starter items: Long Sword - Riven Mid starter items appear in 777 games with 42.0% win rate and 21.9% build pick rate.
  3. Core items: Endless Hunger + Death's Dance + Axiom Arc - Riven Mid core items appear in 990 games with 64.0% win rate and 27.9% build pick rate.
  4. Core items: Endless Hunger + Maw of Malmortius + Death's Dance - Riven Mid core items appear in 546 games with 62.1% win rate and 15.4% build pick rate.
  5. Core items: Endless Hunger + Maw of Malmortius + Axiom Arc - Riven Mid core items appear in 419 games with 59.7% win rate and 11.8% build pick rate.
  6. Boots: Crimson Lucidity - Riven Mid boots appear in 1,759 games with 49.0% win rate and 49.6% build pick rate.
  7. Boots: Immortal Path - Riven Mid boots appear in 916 games with 52.5% win rate and 25.8% build pick rate.

Riven Mid rune pages from ranked games

  1. Conqueror with Precision / Inspiration - Riven Mid rune page uses Conqueror, Precision, and Inspiration in 1,724 games with 48.1% win rate and 48.6% rune pick rate.
  2. Conqueror with Precision / Sorcery - Riven Mid rune page uses Conqueror, Precision, and Sorcery in 442 games with 46.4% win rate and 12.5% rune pick rate.
  3. Conqueror with Precision / Inspiration - Riven Mid rune page uses Conqueror, Precision, and Inspiration in 165 games with 51.5% win rate and 4.6% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.