Riven Top Build
RiftMind tracks Riven Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Riven Top ranked performance context
- Riven Top performance profile - Riven Top profile: 1.67 KDA, 704 damage per minute, 416 gold per minute, 6.5 CS per minute, 34.7% kill participation across 20,628 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Riven Top item builds from ranked games
- Starter items: Doran's Blade - Riven Top starter items appear in 8,543 games with 43.1% win rate and 41.4% build pick rate.
- Starter items: Long Sword - Riven Top starter items appear in 4,891 games with 39.1% win rate and 23.7% build pick rate.
- Core items: Endless Hunger + Death's Dance + Axiom Arc - Riven Top core items appear in 3,408 games with 61.8% win rate and 16.5% build pick rate.
- Core items: Endless Hunger + Death's Dance + Eclipse - Riven Top core items appear in 2,541 games with 62.3% win rate and 12.3% build pick rate.
- Core items: Black Cleaver + Death's Dance + Eclipse - Riven Top core items appear in 1,806 games with 54.4% win rate and 8.8% build pick rate.
- Boots: Ionian Boots of Lucidity - Riven Top boots appear in 11,120 games with 47.6% win rate and 53.9% build pick rate.
- Boots: Plated Steelcaps - Riven Top boots appear in 4,898 games with 46.5% win rate and 23.7% build pick rate.
Riven Top rune pages from ranked games
- Conqueror with Precision / Inspiration - Riven Top rune page uses Conqueror, Precision, and Inspiration in 7,589 games with 48.7% win rate and 36.8% rune pick rate.
- Conqueror with Precision / Sorcery - Riven Top rune page uses Conqueror, Precision, and Sorcery in 3,668 games with 43.8% win rate and 17.8% rune pick rate.
- Conqueror with Precision / Inspiration - Riven Top rune page uses Conqueror, Precision, and Inspiration in 1,404 games with 43.3% win rate and 6.8% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.