Rumble Jungle Build
RiftMind tracks Rumble Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Rumble Jungle ranked performance context
- Rumble Jungle performance profile - Rumble Jungle profile: 2.48 KDA, 822 damage per minute, 429 gold per minute, 6.6 CS per minute, 48.7% kill participation across 1,353 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Rumble Jungle item builds from ranked games
- Starter items: Dark Seal - Rumble Jungle starter items appear in 169 games with 51.5% win rate and 12.5% build pick rate.
- Starter items: Scorchclaw Pup - Rumble Jungle starter items appear in 26 games with 30.8% win rate and 1.9% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Liandry's Torment - Rumble Jungle core items appear in 332 games with 49.4% win rate and 24.5% build pick rate.
- Core items: Zhonya's Hourglass + Liandry's Torment + Bloodletter's Curse - Rumble Jungle core items appear in 159 games with 58.5% win rate and 11.8% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Liandry's Torment - Rumble Jungle core items appear in 152 games with 57.9% win rate and 11.2% build pick rate.
- Boots: Sorcerer's Shoes - Rumble Jungle boots appear in 1,016 games with 47.6% win rate and 75.1% build pick rate.
- Boots: Boots of Swiftness - Rumble Jungle boots appear in 116 games with 52.6% win rate and 8.6% build pick rate.
Rumble Jungle rune pages from ranked games
- Deathfire Touch with Sorcery / Resolve - Rumble Jungle rune page uses Deathfire Touch, Sorcery, and Resolve in 203 games with 47.8% win rate and 15.0% rune pick rate.
- Arcane Comet with Sorcery / Domination - Rumble Jungle rune page uses Arcane Comet, Sorcery, and Domination in 86 games with 39.5% win rate and 6.4% rune pick rate.
- Dark Harvest with Domination / Inspiration - Rumble Jungle rune page uses Dark Harvest, Domination, and Inspiration in 78 games with 52.6% win rate and 5.8% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.