Rumble Mid Build
RiftMind tracks Rumble Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Rumble Mid ranked performance context
- Rumble Mid performance profile - Rumble Mid profile: 2.35 KDA, 937 damage per minute, 395 gold per minute, 6.1 CS per minute, 44.1% kill participation across 1,384 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Rumble Mid item builds from ranked games
- Starter items: Doran's Ring - Rumble Mid starter items appear in 376 games with 48.4% win rate and 27.2% build pick rate.
- Starter items: Dark Seal - Rumble Mid starter items appear in 199 games with 55.3% win rate and 14.4% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Liandry's Torment - Rumble Mid core items appear in 171 games with 55.6% win rate and 12.4% build pick rate.
- Core items: Zhonya's Hourglass + Liandry's Torment + Bloodletter's Curse - Rumble Mid core items appear in 129 games with 55.0% win rate and 9.3% build pick rate.
- Core items: Hextech Rocketbelt + Zhonya's Hourglass + Liandry's Torment - Rumble Mid core items appear in 100 games with 53.0% win rate and 7.2% build pick rate.
- Boots: Spellslinger's Shoes - Rumble Mid boots appear in 884 games with 52.3% win rate and 63.9% build pick rate.
- Boots: Chainlaced Crushers - Rumble Mid boots appear in 160 games with 55.0% win rate and 11.6% build pick rate.
Rumble Mid rune pages from ranked games
- Deathfire Touch with Sorcery / Resolve - Rumble Mid rune page uses Deathfire Touch, Sorcery, and Resolve in 400 games with 53.3% win rate and 28.9% rune pick rate.
- Arcane Comet with Sorcery / Resolve - Rumble Mid rune page uses Arcane Comet, Sorcery, and Resolve in 123 games with 41.5% win rate and 8.9% rune pick rate.
- Arcane Comet with Sorcery / Domination - Rumble Mid rune page uses Arcane Comet, Sorcery, and Domination in 112 games with 53.6% win rate and 8.1% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.