Rumble Top Build
RiftMind tracks Rumble Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Rumble Top ranked performance context
- Rumble Top performance profile - Rumble Top profile: 1.84 KDA, 896 damage per minute, 381 gold per minute, 6.3 CS per minute, 36.8% kill participation across 18,817 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Rumble Top item builds from ranked games
- Starter items: Doran's Ring - Rumble Top starter items appear in 7,756 games with 44.8% win rate and 41.2% build pick rate.
- Starter items: Dark Seal - Rumble Top starter items appear in 1,128 games with 52.1% win rate and 6.0% build pick rate.
- Core items: Zhonya's Hourglass + Liandry's Torment + Bloodletter's Curse - Rumble Top core items appear in 3,466 games with 55.4% win rate and 18.4% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Liandry's Torment - Rumble Top core items appear in 2,546 games with 52.6% win rate and 13.5% build pick rate.
- Core items: Shadowflame + Liandry's Torment + Bloodletter's Curse - Rumble Top core items appear in 1,471 games with 54.9% win rate and 7.8% build pick rate.
- Boots: Sorcerer's Shoes - Rumble Top boots appear in 9,809 games with 48.5% win rate and 52.1% build pick rate.
- Boots: Boots of Swiftness - Rumble Top boots appear in 4,057 games with 46.9% win rate and 21.6% build pick rate.
Rumble Top rune pages from ranked games
- Deathfire Touch with Sorcery / Resolve - Rumble Top rune page uses Deathfire Touch, Sorcery, and Resolve in 8,419 games with 48.0% win rate and 44.7% rune pick rate.
- Arcane Comet with Sorcery / Resolve - Rumble Top rune page uses Arcane Comet, Sorcery, and Resolve in 2,102 games with 45.1% win rate and 11.2% rune pick rate.
- Arcane Comet with Sorcery / Domination - Rumble Top rune page uses Arcane Comet, Sorcery, and Domination in 1,503 games with 44.0% win rate and 8.0% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.