Sejuani Jungle Build
RiftMind tracks Sejuani Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Sejuani Jungle ranked performance context
- Sejuani Jungle performance profile - Sejuani Jungle profile: 3.33 KDA, 600 damage per minute, 402 gold per minute, 6.0 CS per minute, 51.2% kill participation across 26,156 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Sejuani Jungle item builds from ranked games
- Starter items: Mosstomper Seedling - Sejuani Jungle starter items appear in 468 games with 27.4% win rate and 1.8% build pick rate.
- Starter items: Gustwalker Hatchling - Sejuani Jungle starter items appear in 140 games with 29.3% win rate and 0.5% build pick rate.
- Core items: Unending Despair + Thornmail + Heartsteel - Sejuani Jungle core items appear in 3,877 games with 58.2% win rate and 14.8% build pick rate.
- Core items: Kaenic Rookern + Thornmail + Heartsteel - Sejuani Jungle core items appear in 2,371 games with 55.7% win rate and 9.1% build pick rate.
- Core items: Unending Despair + Kaenic Rookern + Heartsteel - Sejuani Jungle core items appear in 2,267 games with 56.9% win rate and 8.7% build pick rate.
- Boots: Plated Steelcaps - Sejuani Jungle boots appear in 13,710 games with 52.7% win rate and 52.4% build pick rate.
- Boots: Mercury's Treads - Sejuani Jungle boots appear in 10,867 games with 52.4% win rate and 41.5% build pick rate.
Sejuani Jungle rune pages from ranked games
- Aftershock with Resolve / Precision - Sejuani Jungle rune page uses Aftershock, Resolve, and Precision in 12,350 games with 53.5% win rate and 47.2% rune pick rate.
- Aftershock with Resolve / Domination - Sejuani Jungle rune page uses Aftershock, Resolve, and Domination in 5,477 games with 51.0% win rate and 20.9% rune pick rate.
- Aftershock with Resolve / Precision - Sejuani Jungle rune page uses Aftershock, Resolve, and Precision in 3,701 games with 52.9% win rate and 14.1% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.