Sejuani Top Build
RiftMind tracks Sejuani Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Sejuani Top ranked performance context
- Sejuani Top performance profile - Sejuani Top profile: 2.28 KDA, 826 damage per minute, 385 gold per minute, 6.2 CS per minute, 40.0% kill participation across 1,799 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Sejuani Top item builds from ranked games
- Starter items: Doran's Ring - Sejuani Top starter items appear in 392 games with 45.7% win rate and 21.8% build pick rate.
- Starter items: Doran's Shield - Sejuani Top starter items appear in 230 games with 45.7% win rate and 12.8% build pick rate.
- Core items: Unending Despair + Thornmail + Heartsteel - Sejuani Top core items appear in 94 games with 59.6% win rate and 5.2% build pick rate.
- Core items: Thornmail + Heartsteel + Hollow Radiance - Sejuani Top core items appear in 88 games with 51.1% win rate and 4.9% build pick rate.
- Core items: Unending Despair + Kaenic Rookern + Heartsteel - Sejuani Top core items appear in 71 games with 63.4% win rate and 3.9% build pick rate.
- Boots: Plated Steelcaps - Sejuani Top boots appear in 945 games with 50.7% win rate and 52.5% build pick rate.
- Boots: Mercury's Treads - Sejuani Top boots appear in 512 games with 46.5% win rate and 28.5% build pick rate.
Sejuani Top rune pages from ranked games
- Grasp of the Undying with Resolve / Sorcery - Sejuani Top rune page uses Grasp of the Undying, Resolve, and Sorcery in 208 games with 50.0% win rate and 11.6% rune pick rate.
- Aftershock with Resolve / Domination - Sejuani Top rune page uses Aftershock, Resolve, and Domination in 117 games with 45.3% win rate and 6.5% rune pick rate.
- Aftershock with Resolve / Precision - Sejuani Top rune page uses Aftershock, Resolve, and Precision in 97 games with 50.5% win rate and 5.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.