Senna ADC Build
RiftMind tracks Senna ADC rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Senna ADC ranked performance context
- Senna ADC performance profile - Senna ADC profile: 2.89 KDA, 767 damage per minute, 440 gold per minute, 6.0 CS per minute, 53.2% kill participation across 4,188 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Senna ADC item builds from ranked games
- Starter items: Doran's Helm - Senna ADC starter items appear in 1,402 games with 54.2% win rate and 33.5% build pick rate.
- Starter items: Doran's Blade - Senna ADC starter items appear in 634 games with 49.5% win rate and 15.1% build pick rate.
- Core items: Hexoptics C44 + Black Cleaver + Statikk Shiv - Senna ADC core items appear in 1,002 games with 55.6% win rate and 23.9% build pick rate.
- Core items: Infinity Edge + Black Cleaver + Statikk Shiv - Senna ADC core items appear in 774 games with 54.9% win rate and 18.5% build pick rate.
- Core items: Hexoptics C44 + Infinity Edge + Statikk Shiv - Senna ADC core items appear in 578 games with 55.0% win rate and 13.8% build pick rate.
- Boots: Boots of Swiftness - Senna ADC boots appear in 2,762 games with 51.4% win rate and 66.0% build pick rate.
- Boots: Berserker's Greaves - Senna ADC boots appear in 750 games with 48.7% win rate and 17.9% build pick rate.
Senna ADC rune pages from ranked games
- Deathfire Touch with Sorcery / Inspiration - Senna ADC rune page uses Deathfire Touch, Sorcery, and Inspiration in 695 games with 54.0% win rate and 16.6% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Senna ADC rune page uses Deathfire Touch, Sorcery, and Precision in 636 games with 48.0% win rate and 15.2% rune pick rate.
- Deathfire Touch with Sorcery / Inspiration - Senna ADC rune page uses Deathfire Touch, Sorcery, and Inspiration in 355 games with 55.2% win rate and 8.5% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.