Shen Jungle Build
RiftMind tracks Shen Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Shen Jungle ranked performance context
- Shen Jungle performance profile - Shen Jungle profile: 3.34 KDA, 470 damage per minute, 387 gold per minute, 5.8 CS per minute, 52.0% kill participation across 8,410 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Shen Jungle item builds from ranked games
- Starter items: Long Sword - Shen Jungle starter items appear in 186 games with 38.2% win rate and 2.2% build pick rate.
- Starter items: Mosstomper Seedling - Shen Jungle starter items appear in 100 games with 24.0% win rate and 1.2% build pick rate.
- Core items: Unending Despair + Protoplasm Harness + Abyssal Mask - Shen Jungle core items appear in 591 games with 57.9% win rate and 7.0% build pick rate.
- Core items: Dusk and Dawn + Protoplasm Harness + Titanic Hydra - Shen Jungle core items appear in 494 games with 60.7% win rate and 5.9% build pick rate.
- Core items: Dusk and Dawn + Thornmail + Titanic Hydra - Shen Jungle core items appear in 467 games with 51.8% win rate and 5.6% build pick rate.
- Boots: Plated Steelcaps - Shen Jungle boots appear in 3,887 games with 49.7% win rate and 46.2% build pick rate.
- Boots: Mercury's Treads - Shen Jungle boots appear in 2,783 games with 51.3% win rate and 33.1% build pick rate.
Shen Jungle rune pages from ranked games
- Guardian with Resolve / Sorcery - Shen Jungle rune page uses Guardian, Resolve, and Sorcery in 3,097 games with 50.9% win rate and 36.8% rune pick rate.
- Grasp of the Undying with Resolve / Domination - Shen Jungle rune page uses Grasp of the Undying, Resolve, and Domination in 763 games with 45.7% win rate and 9.1% rune pick rate.
- Guardian with Resolve / Inspiration - Shen Jungle rune page uses Guardian, Resolve, and Inspiration in 498 games with 56.0% win rate and 5.9% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.