Singed Mid Build
RiftMind tracks Singed Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Singed Mid ranked performance context
- Singed Mid performance profile - Singed Mid profile: 2.69 KDA, 809 damage per minute, 424 gold per minute, 7.5 CS per minute, 46.0% kill participation across 1,422 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Singed Mid item builds from ranked games
- Starter items: Doran's Ring - Singed Mid starter items appear in 345 games with 51.9% win rate and 24.3% build pick rate.
- Starter items: Dark Seal - Singed Mid starter items appear in 293 games with 58.4% win rate and 20.6% build pick rate.
- Core items: Protoplasm Harness + Rylai's Crystal Scepter + Liandry's Torment - Singed Mid core items appear in 263 games with 62.0% win rate and 18.5% build pick rate.
- Core items: Rylai's Crystal Scepter + Dead Man's Plate + Liandry's Torment - Singed Mid core items appear in 201 games with 58.2% win rate and 14.1% build pick rate.
- Core items: Rylai's Crystal Scepter + Riftmaker + Liandry's Torment - Singed Mid core items appear in 157 games with 61.1% win rate and 11.0% build pick rate.
- Boots: Swiftmarch - Singed Mid boots appear in 774 games with 56.3% win rate and 54.4% build pick rate.
- Boots: Chainlaced Crushers - Singed Mid boots appear in 341 games with 50.1% win rate and 24.0% build pick rate.
Singed Mid rune pages from ranked games
- Conqueror with Precision / Sorcery - Singed Mid rune page uses Conqueror, Precision, and Sorcery in 118 games with 48.3% win rate and 8.3% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Singed Mid rune page uses Deathfire Touch, Sorcery, and Precision in 109 games with 58.7% win rate and 7.7% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Singed Mid rune page uses Deathfire Touch, Sorcery, and Precision in 61 games with 55.7% win rate and 4.3% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.