Sion Top Build
RiftMind tracks Sion Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Sion Top ranked performance context
- Sion Top performance profile - Sion Top profile: 1.95 KDA, 824 damage per minute, 407 gold per minute, 6.9 CS per minute, 36.1% kill participation across 36,710 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Sion Top item builds from ranked games
- Starter items: Doran's Shield - Sion Top starter items appear in 8,802 games with 49.3% win rate and 24.0% build pick rate.
- Starter items: Doran's Helm - Sion Top starter items appear in 3,427 games with 50.1% win rate and 9.3% build pick rate.
- Core items: Unending Despair + Thornmail + Heartsteel - Sion Top core items appear in 2,588 games with 56.5% win rate and 7.0% build pick rate.
- Core items: Unending Despair + Heartsteel + Hollow Radiance - Sion Top core items appear in 2,130 games with 58.9% win rate and 5.8% build pick rate.
- Core items: Unending Despair + Thornmail + Hollow Radiance - Sion Top core items appear in 1,996 games with 55.1% win rate and 5.4% build pick rate.
- Boots: Plated Steelcaps - Sion Top boots appear in 19,215 games with 51.2% win rate and 52.3% build pick rate.
- Boots: Mercury's Treads - Sion Top boots appear in 8,506 games with 52.4% win rate and 23.2% build pick rate.
Sion Top rune pages from ranked games
- Grasp of the Undying with Resolve / Inspiration - Sion Top rune page uses Grasp of the Undying, Resolve, and Inspiration in 11,840 games with 52.0% win rate and 32.3% rune pick rate.
- Grasp of the Undying with Resolve / Precision - Sion Top rune page uses Grasp of the Undying, Resolve, and Precision in 6,204 games with 51.2% win rate and 16.9% rune pick rate.
- Grasp of the Undying with Resolve / Inspiration - Sion Top rune page uses Grasp of the Undying, Resolve, and Inspiration in 3,472 games with 49.7% win rate and 9.5% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.