Smolder Mid Build
RiftMind tracks Smolder Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Smolder Mid ranked performance context
- Smolder Mid performance profile - Smolder Mid profile: 2.00 KDA, 950 damage per minute, 428 gold per minute, 7.5 CS per minute, 39.8% kill participation across 7,135 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Smolder Mid item builds from ranked games
- Starter items: Doran's Blade - Smolder Mid starter items appear in 1,613 games with 41.4% win rate and 22.6% build pick rate.
- Starter items: Long Sword - Smolder Mid starter items appear in 594 games with 40.4% win rate and 8.3% build pick rate.
- Core items: Infinity Edge + Rapid Firecannon + Essence Reaver - Smolder Mid core items appear in 1,285 games with 58.0% win rate and 18.0% build pick rate.
- Core items: Black Cleaver + Spear of Shojin + Essence Reaver - Smolder Mid core items appear in 1,220 games with 54.1% win rate and 17.1% build pick rate.
- Core items: Rapid Firecannon + Spear of Shojin + Essence Reaver - Smolder Mid core items appear in 1,159 games with 55.1% win rate and 16.2% build pick rate.
- Boots: Crimson Lucidity - Smolder Mid boots appear in 3,427 games with 47.0% win rate and 48.0% build pick rate.
- Boots: Chainlaced Crushers - Smolder Mid boots appear in 1,338 games with 47.1% win rate and 18.8% build pick rate.
Smolder Mid rune pages from ranked games
- Deathfire Touch with Sorcery / Inspiration - Smolder Mid rune page uses Deathfire Touch, Sorcery, and Inspiration in 2,482 games with 48.6% win rate and 34.8% rune pick rate.
- Deathfire Touch with Sorcery / Inspiration - Smolder Mid rune page uses Deathfire Touch, Sorcery, and Inspiration in 1,385 games with 45.1% win rate and 19.4% rune pick rate.
- Deathfire Touch with Sorcery / Inspiration - Smolder Mid rune page uses Deathfire Touch, Sorcery, and Inspiration in 482 games with 46.9% win rate and 6.8% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.