Swain Top Build
RiftMind tracks Swain Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Swain Top ranked performance context
- Swain Top performance profile - Swain Top profile: 2.19 KDA, 875 damage per minute, 375 gold per minute, 6.1 CS per minute, 39.1% kill participation across 7,286 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Swain Top item builds from ranked games
- Starter items: Doran's Ring - Swain Top starter items appear in 2,636 games with 47.6% win rate and 36.2% build pick rate.
- Starter items: Dark Seal - Swain Top starter items appear in 210 games with 48.6% win rate and 2.9% build pick rate.
- Core items: Rylai's Crystal Scepter + Zhonya's Hourglass + Liandry's Torment - Swain Top core items appear in 685 games with 57.4% win rate and 9.4% build pick rate.
- Core items: Frozen Heart + Rylai's Crystal Scepter + Liandry's Torment - Swain Top core items appear in 393 games with 58.8% win rate and 5.4% build pick rate.
- Core items: Spirit Visage + Rylai's Crystal Scepter + Liandry's Torment - Swain Top core items appear in 353 games with 60.1% win rate and 4.8% build pick rate.
- Boots: Plated Steelcaps - Swain Top boots appear in 3,076 games with 49.4% win rate and 42.2% build pick rate.
- Boots: Mercury's Treads - Swain Top boots appear in 1,950 games with 51.2% win rate and 26.8% build pick rate.
Swain Top rune pages from ranked games
- Conqueror with Precision / Resolve - Swain Top rune page uses Conqueror, Precision, and Resolve in 2,493 games with 48.7% win rate and 34.2% rune pick rate.
- Electrocute with Domination / Precision - Swain Top rune page uses Electrocute, Domination, and Precision in 444 games with 43.0% win rate and 6.1% rune pick rate.
- Conqueror with Precision / Sorcery - Swain Top rune page uses Conqueror, Precision, and Sorcery in 148 games with 46.6% win rate and 2.0% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.